{
  "id": "mui_flux_cta",
  "name": "Flux CTA",
  "width": 1200,
  "height": 560,
  "cornerRadius": 0,
  "fit": "Layout",
  "backgroundColor": "#000000",
  "opacity": 1,
  "x": -600,
  "y": -280,
  "responsive": {
    "enabled": true,
    "mode": "constraint",
    "width": {
      "type": "fixed"
    },
    "height": {
      "type": "fixed"
    },
    "maintainAspectRatio": false,
    "scaleObjects": false,
    "breakpoints": [
      {
        "id": "bp_mobile",
        "name": "Mobile",
        "minWidth": 0,
        "maxWidth": 599
      },
      {
        "id": "bp_tablet",
        "name": "Tablet",
        "minWidth": 600,
        "maxWidth": 1023
      },
      {
        "id": "bp_desktop",
        "name": "Desktop",
        "minWidth": 1024
      }
    ]
  },
  "layoutProps": {
    "mode": "linear",
    "direction": "vertical",
    "gap": 0,
    "padding": {
      "top": 0,
      "right": 0,
      "bottom": 0,
      "left": 0
    },
    "alignItems": "stretch",
    "layoutSizingHorizontal": "fixed",
    "layoutSizingVertical": "fixed"
  },
  "seo": {
    "title": "Flux CTA — Exode Motion UI",
    "description": "A responsive Call To Action block with a live rotating fluid gradient mesh, typography reflection, and synced interactive button."
  },
  "stateMachine": {
    "inputs": [
      {
        "id": "in_heading",
        "name": "heading",
        "value": {
          "type": "Text",
          "value": "Ship Living Interfaces",
          "defaultValue": "Ship Living Interfaces"
        }
      },
      {
        "id": "in_sub",
        "name": "sub",
        "value": {
          "type": "Text",
          "value": "A fully responsive CTA with live fluid gradients and auto-synced button styling.",
          "defaultValue": "A fully responsive CTA with live fluid gradients and auto-synced button styling."
        }
      },
      {
        "id": "in_buttonText",
        "name": "buttonText",
        "value": {
          "type": "Text",
          "value": "Get Started Free",
          "defaultValue": "Get Started Free"
        }
      },
      {
        "id": "in_palette",
        "name": "palette",
        "value": {
          "type": "Number",
          "value": 0,
          "defaultValue": 0
        }
      },
      {
        "id": "in_speed",
        "name": "speed",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_glow",
        "name": "glow",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_accent",
        "name": "accent",
        "value": {
          "type": "Text",
          "value": "#2868ff",
          "defaultValue": "#2868ff"
        }
      }
    ],
    "layers": [
      {
        "name": "Base",
        "entryStateId": "s_idle",
        "states": [
          {
            "id": "s_idle",
            "name": "Idle",
            "loop": true,
            "transitions": []
          }
        ]
      }
    ],
    "logicNodes": []
  },
  "animations": [],
  "physics": {
    "enabled": false,
    "gravity": {
      "x": 0,
      "y": 9.8
    }
  },
  "animationFlow": [],
  "navigation": [],
  "stateVariables": [],
  "objects": [
    {
      "id": "stage",
      "name": "Stage",
      "type": "Group",
      "transform": {
        "x": 0,
        "y": 0,
        "rotation": 0,
        "scale_x": 1,
        "scale_y": 1,
        "opacity": 1,
        "skew_x": 0,
        "skew_y": 0
      },
      "width": 1200,
      "height": 560,
      "geometry": {
        "type": "Rectangle",
        "width": 1200,
        "height": 560,
        "cornerRadius": 0
      },
      "cornerRadius": 0,
      "children": [],
      "clipContent": true,
      "style": {
        "fill": {
          "type": "Solid",
          "color": "#000000",
          "opacity": 1
        },
        "effects": [
          {
            "id": "fx_flux-cta",
            "type": "CustomEffect",
            "name": "Flux CTA",
            "isEnabled": true,
            "params": {},
            "code": "/* Shared by every motion-ui effect (prepended to each one).\n   Rules for this file and the effects: the .bexode compiler minifies effect\n   code, so use explicit semicolons, block comments only, and never write a\n   minus followed by a negative value (it collapses to a decrement). */\n\n/* Read a live state-machine input, falling back to a default. */\nfunction inp(env, name, fallback) {\n  const v = env.inputs ? env.inputs[name] : undefined;\n  if (v === undefined || v === null || v === '') return fallback;\n  if (typeof fallback === 'number') {\n    const n = Number(v);\n    return isFinite(n) ? n : fallback;\n  }\n  if (typeof fallback === 'boolean') return v === true || v === 1 || v === 'true';\n  return v;\n}\n\n/* '#rgb' / '#rrggbb' to [r, g, b]; anything else falls back to white. */\nfunction rgbOf(hex) {\n  let h = String(hex || '').trim().replace('#', '');\n  if (h.length === 3) h = h[0] + h[0] + h[1] + h[1] + h[2] + h[2];\n  if (!/^[0-9a-fA-F]{6}$/.test(h)) return [255, 255, 255];\n  const n = parseInt(h, 16);\n  return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\nfunction rgba(hex, a) {\n  const c = rgbOf(hex);\n  return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + Math.max(0, Math.min(1, a)) + ')';\n}\n\nfunction mix(a, b, t) {\n  const x = rgbOf(a), y = rgbOf(b);\n  const r = Math.round(x[0] + (y[0] - x[0]) * t);\n  const g = Math.round(x[1] + (y[1] - x[1]) * t);\n  const bl = Math.round(x[2] + (y[2] - x[2]) * t);\n  return '#' + ((1 << 24) + (r << 16) + (g << 8) + bl).toString(16).slice(1);\n}\n\n/* A soft round glow, rendered once per colour and blitted with drawImage\n   (much cheaper than shadowBlur on every particle). */\nconst __glows = {};\nfunction glowSprite(hex) {\n  if (__glows[hex]) return __glows[hex];\n  const s = 64;\n  const c = document.createElement('canvas');\n  c.width = s; c.height = s;\n  const g = c.getContext('2d');\n  const gr = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);\n  gr.addColorStop(0, rgba(hex, 1));\n  gr.addColorStop(0.18, rgba(hex, 0.55));\n  gr.addColorStop(0.45, rgba(hex, 0.14));\n  gr.addColorStop(1, rgba(hex, 0));\n  g.fillStyle = gr;\n  g.fillRect(0, 0, s, s);\n  __glows[hex] = c;\n  return c;\n}\n\nfunction glow(ctx, hex, x, y, r, a) {\n  if (r <= 0 || a <= 0) return;\n  ctx.globalAlpha = Math.min(1, a);\n  ctx.drawImage(glowSprite(hex), x - r, y - r, r * 2, r * 2);\n  ctx.globalAlpha = 1;\n}\n\n/* Frame clock: seconds since start and a clamped delta. */\nfunction tick(S) {\n  const now = performance.now();\n  if (!S.t0) { S.t0 = now; S.last = now; }\n  S.dt = Math.min(0.05, Math.max(0.001, (now - S.last) / 1000));\n  S.last = now;\n  S.age = (now - S.t0) / 1000;\n  return S.dt;\n}\n\n/* Deterministic pseudo-random so layouts are stable across resizes. */\nfunction rng(seed) {\n  let s = seed >>> 0 || 1;\n  return function () {\n    s = (s * 1664525 + 1013904223) >>> 0;\n    return s / 4294967296;\n  };\n}\n\nfunction ease(x) { return x < 0.5 ? 4 * x * x * x : 1 + (Math.pow(2 * x - 2, 3)) / 2; }\nfunction clamp(v, a, b) { return v < a ? a : v > b ? b : v; }\n\nconst SANS = 'Inter, Helvetica, Arial, sans-serif';\nconst MONO = 'ui-monospace, Menlo, monospace';\n\nfunction roundRect(ctx, x, y, w, h, r) {\n  r = Math.min(r, w / 2, h / 2);\n  ctx.beginPath();\n  ctx.moveTo(x + r, y);\n  ctx.arcTo(x + w, y, x + w, y + h, r);\n  ctx.arcTo(x + w, y + h, x, y + h, r);\n  ctx.arcTo(x, y + h, x, y, r);\n  ctx.arcTo(x, y, x + w, y, r);\n  ctx.closePath();\n}\n\n/* Shared backdrop: flat colour, soft vignette and fine grain. */\nfunction backdrop(ctx, W, H, bg, tint, amt) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  if (tint && amt > 0) {\n    const gr = ctx.createRadialGradient(W / 2, H * 0.45, 0, W / 2, H * 0.45, Math.max(W, H) * 0.7);\n    gr.addColorStop(0, rgba(tint, 0.10 * amt));\n    gr.addColorStop(1, rgba(tint, 0));\n    ctx.fillStyle = gr;\n    ctx.fillRect(0, 0, W, H);\n  }\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.3, W / 2, H / 2, Math.max(W, H) * 0.8);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,0.45)');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Greedy word wrap with the current ctx.font. */\nfunction wrap(ctx, text, maxW) {\n  const out = [];\n  String(text).split('\\n').forEach(function (para) {\n    const words = para.split(' ');\n    let cur = '';\n    for (let i = 0; i < words.length; i++) {\n      const next = cur ? cur + ' ' + words[i] : words[i];\n      if (cur && ctx.measureText(next).width > maxW) { out.push(cur); cur = words[i]; } else cur = next;\n    }\n    out.push(cur);\n  });\n  return out;\n}\n\n/* Largest font size (up to max) at which text wraps into maxLines within maxW. */\nfunction fitFont(ctx, text, weight, family, maxW, maxLines, max, min) {\n  let fs = max;\n  while (fs > min) {\n    ctx.font = weight + ' ' + fs + 'px ' + family;\n    if (wrap(ctx, text, maxW).length <= maxLines) break;\n    fs = fs * 0.92;\n  }\n  ctx.font = weight + ' ' + fs + 'px ' + family;\n  return fs;\n}\n\n/* Smoothed pointer that idles along a slow figure-eight when the cursor is away. */\nfunction follow(S, env, W, H, k) {\n  const pt = env.pointer || {};\n  const t = S.age || 0;\n  const tx = pt.isHovered ? pt.localX : W / 2 + Math.sin(t * 0.37) * W * 0.3;\n  const ty = pt.isHovered ? pt.localY : H / 2 + Math.sin(t * 0.74) * H * 0.22;\n  if (S.px === undefined) { S.px = tx; S.py = ty; }\n  S.px += (tx - S.px) * Math.min(1, S.dt * (k || 6));\n  S.py += (ty - S.py) * Math.min(1, S.dt * (k || 6));\n  S.inside = !!pt.isHovered;\n  return pt;\n}\n\n/* Optional centred headline over a background effect. */\nfunction title(ctx, W, H, text, sub, ink, accent, bg) {\n  if (!text) return;\n  if (bg) {\n    /* Soft scrim so the headline reads over busy motion. */\n    const sc = ctx.createRadialGradient(W / 2, H / 2, 0, W / 2, H / 2, Math.min(W * 0.5, 560));\n    sc.addColorStop(0, rgba(bg, 0.72));\n    sc.addColorStop(1, rgba(bg, 0));\n    ctx.fillStyle = sc;\n    ctx.fillRect(0, 0, W, H);\n  }\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'alphabetic';\n  const maxW = Math.min(W * 0.86, 900);\n  const fs = fitFont(ctx, text, 600, SANS, maxW, 2, clamp(W * 0.065, 26, 72), 16);\n  const lines = wrap(ctx, text, maxW);\n  const lh = fs * 1.08;\n  const y0 = H / 2 - (lines.length * lh) / 2 + fs * 0.8 - (sub ? fs * 0.35 : 0);\n  ctx.fillStyle = ink;\n  lines.forEach(function (l, i) { ctx.fillText(l, W / 2, y0 + i * lh); });\n  if (sub) {\n    ctx.font = '500 ' + clamp(fs * 0.24, 11, 15) + 'px ' + MONO;\n    ctx.fillStyle = rgba(accent, 0.85);\n    ctx.fillText(String(sub).toUpperCase(), W / 2, y0 + (lines.length - 1) * lh + fs * 0.9);\n  }\n}\n\n/* Flux CTA: an animated fluid gradient call-to-action block inspired by\n   reactvibe.com/docs/blocks/cta. A continuously morphing fluid gradient mesh\n   powers the atmosphere, with typography that dynamically scales and an\n   auto-synced interactive button with hover physics, click ripples and\n   trigger emission. */\nlet S = null;\n\nconst PALETTES = [\n  ['#2868ff', '#4f80ff', '#779fff', '#1a3fa8'], // Blue\n  ['#5e17eb', '#8b5cff', '#c1a6ff', '#360999'], // Purple\n  ['#00796b', '#26a69a', '#80cbc4', '#004d40'], // Teal\n  ['#ff6b00', '#ffa726', '#ffd180', '#b34700'], // Orange\n  ['#007bff', '#00c6ff', '#80d8ff', '#0056b3'], // Sky\n];\n\nfunction render(ctx, env) {\n  const W = env.width, H = env.height;\n  if (!S) {\n    S = {\n      angle: 0,\n      colorT: 0,\n      press: 0,\n      hover: 0,\n      wasDown: false,\n      ripples: [],\n    };\n  }\n  const dt = tick(S);\n\n  const heading = String(inp(env, 'heading', 'Ship Living Interfaces'));\n  const sub = String(inp(env, 'sub', 'A fully responsive CTA with live fluid gradients and auto-synced button styling.'));\n  const btnLabel = String(inp(env, 'buttonText', 'Get Started Free'));\n  const palIdx = Math.floor(Math.abs(inp(env, 'palette', 0))) % PALETTES.length;\n  const speed = clamp(inp(env, 'speed', 1), 0.1, 4);\n  const glowIntensity = clamp(inp(env, 'glow', 1), 0, 2);\n  const customAccent = inp(env, 'accent', '');\n\n  S.angle = (S.angle + dt * 28 * speed) % 360;\n  S.colorT += dt * 0.4 * speed;\n\n  const curPal = PALETTES[palIdx];\n  const c1 = customAccent || curPal[0];\n  const c2 = curPal[1];\n  const c3 = curPal[2];\n  const cDark = curPal[3];\n\n  ctx.save();\n  ctx.translate(-W / 2, -H / 2);\n\n  /* ---------- Deep Base & Fluid Gradient Mesh ---------- */\n  ctx.fillStyle = '#07070b';\n  ctx.fillRect(0, 0, W, H);\n\n  const rad = (S.angle * Math.PI) / 180;\n  const cx = W / 2, cy = H / 2;\n  const diag = Math.sqrt(W * W + H * H);\n\n  // Rotating linear gradient background\n  const x0 = cx - Math.cos(rad) * (diag / 2);\n  const y0 = cy - Math.sin(rad) * (diag / 2);\n  const x1 = cx + Math.cos(rad) * (diag / 2);\n  const y1 = cy + Math.sin(rad) * (diag / 2);\n\n  const bgGrad = ctx.createLinearGradient(x0, y0, x1, y1);\n  bgGrad.addColorStop(0, rgba(cDark, 0.95));\n  bgGrad.addColorStop(0.35, rgba(c1, 0.75));\n  bgGrad.addColorStop(0.7, rgba(c2, 0.65));\n  bgGrad.addColorStop(1, rgba(c3, 0.85));\n\n  ctx.fillStyle = bgGrad;\n  ctx.fillRect(0, 0, W, H);\n\n  // Fluid ambient floating orbs\n  if (glowIntensity > 0) {\n    const orb1X = cx + Math.sin(S.age * 0.8 * speed) * (W * 0.28);\n    const orb1Y = cy + Math.cos(S.age * 0.7 * speed) * (H * 0.22);\n    glow(ctx, c1, orb1X, orb1Y, Math.min(W, H) * 0.45 * glowIntensity, 0.6);\n\n    const orb2X = cx - Math.cos(S.age * 0.6 * speed) * (W * 0.32);\n    const orb2Y = cy - Math.sin(S.age * 0.9 * speed) * (H * 0.25);\n    glow(ctx, c3, orb2X, orb2Y, Math.min(W, H) * 0.4 * glowIntensity, 0.5);\n  }\n\n  /* Subtle vignette for contrast */\n  const vig = ctx.createRadialGradient(cx, cy, Math.min(W, H) * 0.3, cx, cy, diag / 1.7);\n  vig.addColorStop(0, 'rgba(0,0,0,0)');\n  vig.addColorStop(1, 'rgba(0,0,0,0.65)');\n  ctx.fillStyle = vig;\n  ctx.fillRect(0, 0, W, H);\n\n  /* ---------- Typography & Card Layout ---------- */\n  const pt = env.pointer || {};\n  const isMobile = W < 600;\n\n  // Title styling\n  let titleSize = clamp(W * 0.045, isMobile ? 24 : 32, 54);\n  ctx.font = '700 ' + titleSize + 'px ' + SANS;\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'middle';\n\n  // Subtitle styling\n  let subSize = clamp(W * 0.019, 13, 19);\n  const titleY = cy - (isMobile ? 65 : 75);\n  const subY = titleY + titleSize * 0.85 + 16;\n\n  // Title glow drop shadow\n  ctx.fillStyle = 'rgba(0,0,0,0.35)';\n  ctx.fillText(heading, cx, titleY + 2);\n\n  ctx.fillStyle = '#ffffff';\n  ctx.fillText(heading, cx, titleY);\n\n  // Subtitle text (wrapped if too long)\n  ctx.font = '400 ' + subSize + 'px ' + SANS;\n  ctx.fillStyle = 'rgba(255, 255, 255, 0.82)';\n  ctx.fillText(sub, cx, subY);\n\n  /* ---------- Interactive CTA Button ---------- */\n  let btnFs = clamp(W * 0.017, 14, 18);\n  ctx.font = '600 ' + btnFs + 'px ' + SANS;\n  const btnTw = ctx.measureText(btnLabel).width;\n  const btnW = btnTw + 48;\n  const btnH = btnFs * 2.8;\n  const btnY = subY + 54;\n  const btnR = 12;\n\n  // Pointer hover and click interaction\n  const over = !!pt.isHovered\n    && Math.abs(pt.localX - cx) < btnW / 2 + 4\n    && Math.abs(pt.localY - btnY) < btnH / 2 + 4;\n\n  S.hover += ((over ? 1 : 0) - S.hover) * Math.min(1, dt * 12);\n\n  if (over && pt.isDown && !S.wasDown) {\n    S.press = 1;\n    S.ripples.push({ x: pt.localX, y: pt.localY, r: 0, a: 0.6 });\n    if (env.emit) env.emit('click');\n  }\n  S.wasDown = !!pt.isDown;\n  S.press *= Math.pow(0.005, dt);\n\n  const scale = 1 + S.hover * 0.05 - S.press * 0.06;\n\n  ctx.save();\n  ctx.translate(cx, btnY);\n  ctx.scale(scale, scale);\n\n  // Button shadow glow\n  if (S.hover > 0.05) {\n    glow(ctx, c2, 0, 0, btnW * 0.7, 0.45 * S.hover);\n  }\n\n  // Button background gradient\n  const btnGrad = ctx.createLinearGradient(-btnW / 2, -btnH / 2, btnW / 2, btnH / 2);\n  btnGrad.addColorStop(0, '#ffffff');\n  btnGrad.addColorStop(1, '#ece9f5');\n\n  roundRect(ctx, -btnW / 2, -btnH / 2, btnW, btnH, btnR);\n  ctx.fillStyle = btnGrad;\n  ctx.fill();\n\n  // Subtle glass highlight\n  ctx.strokeStyle = 'rgba(255, 255, 255, 0.9)';\n  ctx.lineWidth = 1.5;\n  ctx.stroke();\n\n  // Button text\n  ctx.font = '600 ' + btnFs + 'px ' + SANS;\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'middle';\n  ctx.fillStyle = cDark;\n  ctx.fillText(btnLabel, 0, 1);\n\n  // Render ripples\n  for (let i = S.ripples.length - 1; i >= 0; i--) {\n    const rp = S.ripples[i];\n    rp.r += dt * 140;\n    rp.a -= dt * 1.6;\n    if (rp.a <= 0) {\n      S.ripples.splice(i, 1);\n      continue;\n    }\n    ctx.save();\n    roundRect(ctx, -btnW / 2, -btnH / 2, btnW, btnH, btnR);\n    ctx.clip();\n    ctx.beginPath();\n    ctx.arc(rp.x - cx, rp.y - btnY, rp.r, 0, Math.PI * 2);\n    ctx.fillStyle = rgba(c1, rp.a);\n    ctx.fill();\n    ctx.restore();\n  }\n\n  ctx.restore();\n\n  /* Card inner border */\n  ctx.strokeStyle = 'rgba(255, 255, 255, 0.12)';\n  ctx.lineWidth = 1;\n  ctx.strokeRect(1, 1, W - 2, H - 2);\n\n  ctx.restore();\n}\n"
          }
        ]
      },
      "layoutProps": {
        "layoutSizingHorizontal": "fill",
        "layoutSizingVertical": "fill"
      },
      "zIndex": 1,
      "interactions": []
    }
  ]
}
