{
  "id": "mui_magnetic_dock",
  "name": "Magnetic Dock",
  "width": 900,
  "height": 360,
  "cornerRadius": 0,
  "fit": "Layout",
  "backgroundColor": "#08080d",
  "opacity": 1,
  "x": -450,
  "y": -180,
  "responsive": {
    "enabled": true,
    "mode": "constraint",
    "width": {
      "type": "fixed"
    },
    "height": {
      "type": "fixed"
    },
    "maintainAspectRatio": false,
    "scaleObjects": false,
    "breakpoints": [
      {
        "id": "bp_mobile",
        "name": "Mobile",
        "minWidth": 0,
        "maxWidth": 599
      },
      {
        "id": "bp_tablet",
        "name": "Tablet",
        "minWidth": 600,
        "maxWidth": 1023
      },
      {
        "id": "bp_desktop",
        "name": "Desktop",
        "minWidth": 1024
      }
    ]
  },
  "layoutProps": {
    "mode": "linear",
    "direction": "vertical",
    "gap": 0,
    "padding": {
      "top": 0,
      "right": 0,
      "bottom": 0,
      "left": 0
    },
    "alignItems": "stretch",
    "layoutSizingHorizontal": "fixed",
    "layoutSizingVertical": "fixed"
  },
  "seo": {
    "title": "Magnetic Dock — Exode Motion UI",
    "description": "A macOS-inspired liquid magnification dock with dynamic cosine-curve icon scaling, floor reflections, active status dots, and spring bouncing app launch physics."
  },
  "stateMachine": {
    "inputs": [
      {
        "id": "in_magnification",
        "name": "magnification",
        "value": {
          "type": "Number",
          "value": 1.65,
          "defaultValue": 1.65
        }
      },
      {
        "id": "in_reach",
        "name": "reach",
        "value": {
          "type": "Number",
          "value": 130,
          "defaultValue": 130
        }
      },
      {
        "id": "in_speed",
        "name": "speed",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_accent",
        "name": "accent",
        "value": {
          "type": "Text",
          "value": "#6366f1",
          "defaultValue": "#6366f1"
        }
      },
      {
        "id": "in_bg",
        "name": "bg",
        "value": {
          "type": "Text",
          "value": "#08080d",
          "defaultValue": "#08080d"
        }
      }
    ],
    "layers": [
      {
        "name": "Base",
        "entryStateId": "s_idle",
        "states": [
          {
            "id": "s_idle",
            "name": "Idle",
            "loop": true,
            "transitions": []
          }
        ]
      }
    ],
    "logicNodes": []
  },
  "animations": [],
  "physics": {
    "enabled": false,
    "gravity": {
      "x": 0,
      "y": 9.8
    }
  },
  "animationFlow": [],
  "navigation": [],
  "stateVariables": [],
  "objects": [
    {
      "id": "stage",
      "name": "Stage",
      "type": "Group",
      "transform": {
        "x": 0,
        "y": 0,
        "rotation": 0,
        "scale_x": 1,
        "scale_y": 1,
        "opacity": 1,
        "skew_x": 0,
        "skew_y": 0
      },
      "width": 900,
      "height": 360,
      "geometry": {
        "type": "Rectangle",
        "width": 900,
        "height": 360,
        "cornerRadius": 0
      },
      "cornerRadius": 0,
      "children": [],
      "clipContent": true,
      "style": {
        "fill": {
          "type": "Solid",
          "color": "#08080d",
          "opacity": 1
        },
        "effects": [
          {
            "id": "fx_magnetic-dock",
            "type": "CustomEffect",
            "name": "Magnetic Dock",
            "isEnabled": true,
            "params": {},
            "code": "/* Shared by every motion-ui effect (prepended to each one).\n   Rules for this file and the effects: the .bexode compiler minifies effect\n   code, so use explicit semicolons, block comments only, and never write a\n   minus followed by a negative value (it collapses to a decrement). */\n\n/* Read a live state-machine input, falling back to a default. */\nfunction inp(env, name, fallback) {\n  const v = env.inputs ? env.inputs[name] : undefined;\n  if (v === undefined || v === null || v === '') return fallback;\n  if (typeof fallback === 'number') {\n    const n = Number(v);\n    return isFinite(n) ? n : fallback;\n  }\n  if (typeof fallback === 'boolean') return v === true || v === 1 || v === 'true';\n  return v;\n}\n\n/* '#rgb' / '#rrggbb' to [r, g, b]; anything else falls back to white. */\nfunction rgbOf(hex) {\n  let h = String(hex || '').trim().replace('#', '');\n  if (h.length === 3) h = h[0] + h[0] + h[1] + h[1] + h[2] + h[2];\n  if (!/^[0-9a-fA-F]{6}$/.test(h)) return [255, 255, 255];\n  const n = parseInt(h, 16);\n  return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\nfunction rgba(hex, a) {\n  const c = rgbOf(hex);\n  return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + Math.max(0, Math.min(1, a)) + ')';\n}\n\nfunction mix(a, b, t) {\n  const x = rgbOf(a), y = rgbOf(b);\n  const r = Math.round(x[0] + (y[0] - x[0]) * t);\n  const g = Math.round(x[1] + (y[1] - x[1]) * t);\n  const bl = Math.round(x[2] + (y[2] - x[2]) * t);\n  return '#' + ((1 << 24) + (r << 16) + (g << 8) + bl).toString(16).slice(1);\n}\n\n/* A soft round glow, rendered once per colour and blitted with drawImage\n   (much cheaper than shadowBlur on every particle). */\nconst __glows = {};\nfunction glowSprite(hex) {\n  if (__glows[hex]) return __glows[hex];\n  const s = 64;\n  const c = document.createElement('canvas');\n  c.width = s; c.height = s;\n  const g = c.getContext('2d');\n  const gr = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);\n  gr.addColorStop(0, rgba(hex, 1));\n  gr.addColorStop(0.18, rgba(hex, 0.55));\n  gr.addColorStop(0.45, rgba(hex, 0.14));\n  gr.addColorStop(1, rgba(hex, 0));\n  g.fillStyle = gr;\n  g.fillRect(0, 0, s, s);\n  __glows[hex] = c;\n  return c;\n}\n\nfunction glow(ctx, hex, x, y, r, a) {\n  if (r <= 0 || a <= 0) return;\n  ctx.globalAlpha = Math.min(1, a);\n  ctx.drawImage(glowSprite(hex), x - r, y - r, r * 2, r * 2);\n  ctx.globalAlpha = 1;\n}\n\n/* Frame clock: seconds since start and a clamped delta. */\nfunction tick(S) {\n  const now = performance.now();\n  if (!S.t0) { S.t0 = now; S.last = now; }\n  S.dt = Math.min(0.05, Math.max(0.001, (now - S.last) / 1000));\n  S.last = now;\n  S.age = (now - S.t0) / 1000;\n  return S.dt;\n}\n\n/* Deterministic pseudo-random so layouts are stable across resizes. */\nfunction rng(seed) {\n  let s = seed >>> 0 || 1;\n  return function () {\n    s = (s * 1664525 + 1013904223) >>> 0;\n    return s / 4294967296;\n  };\n}\n\nfunction ease(x) { return x < 0.5 ? 4 * x * x * x : 1 + (Math.pow(2 * x - 2, 3)) / 2; }\nfunction clamp(v, a, b) { return v < a ? a : v > b ? b : v; }\n\nconst SANS = 'Inter, Helvetica, Arial, sans-serif';\nconst MONO = 'ui-monospace, Menlo, monospace';\n\nfunction roundRect(ctx, x, y, w, h, r) {\n  r = Math.min(r, w / 2, h / 2);\n  ctx.beginPath();\n  ctx.moveTo(x + r, y);\n  ctx.arcTo(x + w, y, x + w, y + h, r);\n  ctx.arcTo(x + w, y + h, x, y + h, r);\n  ctx.arcTo(x, y + h, x, y, r);\n  ctx.arcTo(x, y, x + w, y, r);\n  ctx.closePath();\n}\n\n/* Shared backdrop: flat colour, soft vignette and fine grain. */\nfunction backdrop(ctx, W, H, bg, tint, amt) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  if (tint && amt > 0) {\n    const gr = ctx.createRadialGradient(W / 2, H * 0.45, 0, W / 2, H * 0.45, Math.max(W, H) * 0.7);\n    gr.addColorStop(0, rgba(tint, 0.10 * amt));\n    gr.addColorStop(1, rgba(tint, 0));\n    ctx.fillStyle = gr;\n    ctx.fillRect(0, 0, W, H);\n  }\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.3, W / 2, H / 2, Math.max(W, H) * 0.8);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,0.45)');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Greedy word wrap with the current ctx.font. */\nfunction wrap(ctx, text, maxW) {\n  const out = [];\n  String(text).split('\\n').forEach(function (para) {\n    const words = para.split(' ');\n    let cur = '';\n    for (let i = 0; i < words.length; i++) {\n      const next = cur ? cur + ' ' + words[i] : words[i];\n      if (cur && ctx.measureText(next).width > maxW) { out.push(cur); cur = words[i]; } else cur = next;\n    }\n    out.push(cur);\n  });\n  return out;\n}\n\n/* Largest font size (up to max) at which text wraps into maxLines within maxW. */\nfunction fitFont(ctx, text, weight, family, maxW, maxLines, max, min) {\n  let fs = max;\n  while (fs > min) {\n    ctx.font = weight + ' ' + fs + 'px ' + family;\n    if (wrap(ctx, text, maxW).length <= maxLines) break;\n    fs = fs * 0.92;\n  }\n  ctx.font = weight + ' ' + fs + 'px ' + family;\n  return fs;\n}\n\n/* Smoothed pointer that idles along a slow figure-eight when the cursor is away. */\nfunction follow(S, env, W, H, k) {\n  const pt = env.pointer || {};\n  const t = S.age || 0;\n  const tx = pt.isHovered ? pt.localX : W / 2 + Math.sin(t * 0.37) * W * 0.3;\n  const ty = pt.isHovered ? pt.localY : H / 2 + Math.sin(t * 0.74) * H * 0.22;\n  if (S.px === undefined) { S.px = tx; S.py = ty; }\n  S.px += (tx - S.px) * Math.min(1, S.dt * (k || 6));\n  S.py += (ty - S.py) * Math.min(1, S.dt * (k || 6));\n  S.inside = !!pt.isHovered;\n  return pt;\n}\n\n/* Optional centred headline over a background effect. */\nfunction title(ctx, W, H, text, sub, ink, accent, bg) {\n  if (!text) return;\n  if (bg) {\n    /* Soft scrim so the headline reads over busy motion. */\n    const sc = ctx.createRadialGradient(W / 2, H / 2, 0, W / 2, H / 2, Math.min(W * 0.5, 560));\n    sc.addColorStop(0, rgba(bg, 0.72));\n    sc.addColorStop(1, rgba(bg, 0));\n    ctx.fillStyle = sc;\n    ctx.fillRect(0, 0, W, H);\n  }\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'alphabetic';\n  const maxW = Math.min(W * 0.86, 900);\n  const fs = fitFont(ctx, text, 600, SANS, maxW, 2, clamp(W * 0.065, 26, 72), 16);\n  const lines = wrap(ctx, text, maxW);\n  const lh = fs * 1.08;\n  const y0 = H / 2 - (lines.length * lh) / 2 + fs * 0.8 - (sub ? fs * 0.35 : 0);\n  ctx.fillStyle = ink;\n  lines.forEach(function (l, i) { ctx.fillText(l, W / 2, y0 + i * lh); });\n  if (sub) {\n    ctx.font = '500 ' + clamp(fs * 0.24, 11, 15) + 'px ' + MONO;\n    ctx.fillStyle = rgba(accent, 0.85);\n    ctx.fillText(String(sub).toUpperCase(), W / 2, y0 + (lines.length - 1) * lh + fs * 0.9);\n  }\n}\n\n/* Magnetic Dock: a macOS-inspired liquid magnification dock.\n   Features a floating frosted glass pill container, dynamic cosine-curve\n   icon magnification based on cursor distance, subtle floor reflections,\n   active indicator dots, and spring bounce animation upon click. */\nlet S = null;\n\nconst ICONS = [\n  { id: 'code', label: 'Editor', icon: '</>', color: '#3b82f6', active: true },\n  { id: 'design', label: 'Canvas', icon: '✦', color: '#8b5cf6', active: true },\n  { id: 'terminal', label: 'Terminal', icon: '>_', color: '#10b981', active: false },\n  { id: 'layers', label: 'Layers', icon: '⧉', color: '#f59e0b', active: true },\n  { id: 'network', label: 'Deploy', icon: '⚡', color: '#06b6d4', active: false },\n  { id: 'settings', label: 'Config', icon: '⚙', color: '#ec4899', active: false },\n];\n\nfunction render(ctx, env) {\n  const W = env.width, H = env.height;\n  if (!S) {\n    S = {\n      bounces: [0, 0, 0, 0, 0, 0],\n      bounceVel: [0, 0, 0, 0, 0, 0],\n      hoverIdx: -1,\n      hoverScale: [1, 1, 1, 1, 1, 1],\n      wasDown: false,\n      ripples: [],\n    };\n  }\n  const dt = tick(S);\n\n  const maxMag = clamp(inp(env, 'magnification', 1.65), 1.1, 2.2);\n  const magRadius = clamp(inp(env, 'reach', 130), 60, 240);\n  const accent = inp(env, 'accent', '#6366f1');\n  const bg = inp(env, 'bg', '#08080d');\n  const speed = clamp(inp(env, 'speed', 1), 0.1, 3);\n\n  ctx.save();\n  ctx.translate(-W / 2, -H / 2);\n\n  /* Deep Canvas Backdrop */\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n\n  const cx = W / 2;\n  const cy = H * 0.52;\n  const pt = env.pointer || {};\n  const isMobile = W < 600;\n  const px = pt.isHovered ? pt.localX : -9999;\n  const py = pt.isHovered ? pt.localY : -9999;\n  const isDown = !!(pt.isDown || pt.down);\n\n  /* Base Icon Geometry */\n  const baseSize = isMobile ? 40 : 48;\n  const baseGap = isMobile ? 10 : 14;\n  const iconCount = ICONS.length;\n\n  /* Calculate scaled icon widths & positions based on distance to cursor */\n  const scales = [];\n  let totalW = 0;\n\n  for (let i = 0; i < iconCount; i++) {\n    /* Nominal icon center X if unscaled */\n    const approxX = cx - ((iconCount * baseSize + (iconCount - 1) * baseGap) / 2) + i * (baseSize + baseGap) + baseSize / 2;\n    const dist = Math.abs(px - approxX);\n\n    let scale = 1;\n    if (pt.isHovered && dist < magRadius && Math.abs(py - cy) < magRadius * 0.9) {\n      /* Cosine bell curve for smooth liquid magnification */\n      const factor = Math.cos((dist / magRadius) * (Math.PI / 2));\n      scale = 1 + factor * (maxMag - 1);\n    }\n    scales.push(scale);\n    totalW += baseSize * scale + (i > 0 ? baseGap : 0);\n  }\n\n  /* Smooth interpolation for scales */\n  for (let i = 0; i < iconCount; i++) {\n    S.hoverScale[i] += (scales[i] - S.hoverScale[i]) * Math.min(1, dt * 16 * speed);\n  }\n\n  /* Dock Background Container Geometry */\n  const dockH = baseSize * 1.52;\n  const dockW = totalW + 36;\n  const dockX = cx - dockW / 2;\n  const dockY = cy - dockH / 2;\n\n  /* Dock Ambient Glow */\n  glow(ctx, accent, cx, cy, dockW * 0.6, 0.25);\n\n  /* Dock Glass Container */\n  ctx.save();\n  ctx.shadowColor = 'rgba(0, 0, 0, 0.45)';\n  ctx.shadowBlur = 24;\n  ctx.shadowOffsetY = 12;\n\n  ctx.fillStyle = 'rgba(18, 20, 30, 0.72)';\n  roundRect(ctx, dockX, dockY, dockW, dockH, dockH / 2);\n  ctx.fill();\n  ctx.restore();\n\n  /* Glass Rim Highlight */\n  const rimGrad = ctx.createLinearGradient(dockX, dockY, dockX + dockW, dockY + dockH);\n  rimGrad.addColorStop(0, 'rgba(255, 255, 255, 0.22)');\n  rimGrad.addColorStop(0.5, 'rgba(255, 255, 255, 0.05)');\n  rimGrad.addColorStop(1, rgba(accent, 0.25));\n  ctx.strokeStyle = rimGrad;\n  ctx.lineWidth = 1.2;\n  roundRect(ctx, dockX, dockY, dockW, dockH, dockH / 2);\n  ctx.stroke();\n\n  /* ---------- Render Icons ---------- */\n  let curX = cx - totalW / 2;\n  let hoveredAppIdx = -1;\n\n  for (let i = 0; i < iconCount; i++) {\n    const sc = S.hoverScale[i];\n    const sSize = baseSize * sc;\n    const itemCenter = curX + sSize / 2;\n\n    /* Bounce physics for item: a = -k*x - c*v */\n    const k = 220;\n    const c = 12;\n    const a = -k * S.bounces[i] - c * S.bounceVel[i];\n    S.bounceVel[i] += a * dt;\n    S.bounces[i] += S.bounceVel[i] * dt;\n\n    const lift = S.bounces[i] * 32;\n\n    /* Check hover on item */\n    const inIcon = pt.isHovered && Math.abs(px - itemCenter) < sSize / 2 && Math.abs(py - cy) < sSize / 2;\n    if (inIcon) hoveredAppIdx = i;\n\n    /* Click triggers launch bounce */\n    if (!S.wasDown && isDown && inIcon) {\n      S.bounceVel[i] = -14;\n      S.ripples.push({ x: itemCenter, y: cy, r: 0, alpha: 0.85, color: ICONS[i].color });\n      if (typeof env.emit === 'function') env.emit('appLaunch', ICONS[i].id);\n    }\n\n    ctx.save();\n    ctx.translate(itemCenter, cy + lift);\n\n    /* Floor Reflection */\n    ctx.save();\n    ctx.globalAlpha = 0.15;\n    ctx.scale(1, -0.6);\n    ctx.translate(0, -sSize * 1.4);\n    ctx.fillStyle = ICONS[i].color;\n    roundRect(ctx, -sSize / 2, -sSize / 2, sSize, sSize, sSize * 0.24);\n    ctx.fill();\n    ctx.restore();\n\n    /* Icon Glow */\n    if (sc > 1.2) {\n      glow(ctx, ICONS[i].color, 0, 0, sSize * 0.9, 0.45 * (sc - 1));\n    }\n\n    /* Icon Base */\n    const iconGrad = ctx.createLinearGradient(-sSize / 2, -sSize / 2, sSize / 2, sSize / 2);\n    iconGrad.addColorStop(0, mix(ICONS[i].color, '#ffffff', 0.25));\n    iconGrad.addColorStop(1, mix(ICONS[i].color, '#000000', 0.3));\n    ctx.fillStyle = iconGrad;\n    roundRect(ctx, -sSize / 2, -sSize / 2, sSize, sSize, sSize * 0.24);\n    ctx.fill();\n\n    /* Icon Top Sheen */\n    const sheenGrad = ctx.createLinearGradient(0, -sSize / 2, 0, 0);\n    sheenGrad.addColorStop(0, 'rgba(255, 255, 255, 0.45)');\n    sheenGrad.addColorStop(1, 'rgba(255, 255, 255, 0.02)');\n    ctx.fillStyle = sheenGrad;\n    roundRect(ctx, -sSize / 2 + 1, -sSize / 2 + 1, sSize - 2, sSize * 0.48, sSize * 0.22);\n    ctx.fill();\n\n    /* Icon Border Rim */\n    ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';\n    ctx.lineWidth = 1;\n    roundRect(ctx, -sSize / 2, -sSize / 2, sSize, sSize, sSize * 0.24);\n    ctx.stroke();\n\n    /* Symbol inside icon */\n    ctx.font = '700 ' + Math.round(sSize * 0.4) + 'px ' + SANS;\n    ctx.fillStyle = '#ffffff';\n    ctx.textAlign = 'center';\n    ctx.textBaseline = 'middle';\n    ctx.fillText(ICONS[i].icon, 0, 1);\n\n    /* Active Indicator Dot under running app */\n    if (ICONS[i].active) {\n      const dotY = sSize / 2 + 7;\n      ctx.fillStyle = 'rgba(255, 255, 255, 0.85)';\n      ctx.beginPath();\n      ctx.arc(0, dotY, 2.5, 0, Math.PI * 2);\n      ctx.fill();\n    }\n\n    /* Floating Tooltip Label when hovered */\n    if (hoveredAppIdx === i && pt.isHovered) {\n      const tipText = ICONS[i].label;\n      ctx.font = '600 12px ' + SANS;\n      const tW = ctx.measureText(tipText).width + 16;\n      const tH = 26;\n      const tY = -sSize / 2 - tH - 10;\n\n      ctx.fillStyle = 'rgba(14, 16, 24, 0.92)';\n      roundRect(ctx, -tW / 2, tY, tW, tH, 6);\n      ctx.fill();\n\n      ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';\n      ctx.lineWidth = 1;\n      roundRect(ctx, -tW / 2, tY, tW, tH, 6);\n      ctx.stroke();\n\n      ctx.fillStyle = '#ffffff';\n      ctx.textAlign = 'center';\n      ctx.textBaseline = 'middle';\n      ctx.fillText(tipText, 0, tY + tH / 2);\n    }\n\n    ctx.restore();\n    curX += sSize + baseGap;\n  }\n\n  S.wasDown = isDown;\n\n  /* Ripples */\n  for (let ri = S.ripples.length - 1; ri >= 0; ri--) {\n    const rip = S.ripples[ri];\n    rip.r += dt * 140;\n    rip.alpha -= dt * 2.2;\n    if (rip.alpha <= 0) {\n      S.ripples.splice(ri, 1);\n      continue;\n    }\n    ctx.strokeStyle = rgba(rip.color, rip.alpha);\n    ctx.lineWidth = 2;\n    ctx.beginPath();\n    ctx.arc(rip.x, rip.y, rip.r, 0, Math.PI * 2);\n    ctx.stroke();\n  }\n\n  ctx.restore();\n}\n"
          }
        ]
      },
      "layoutProps": {
        "layoutSizingHorizontal": "fill",
        "layoutSizingVertical": "fill"
      },
      "zIndex": 1,
      "interactions": []
    }
  ]
}
