{
  "id": "mg_radar",
  "name": "Radar",
  "width": 1440,
  "height": 810,
  "cornerRadius": 0,
  "fit": "Layout",
  "backgroundColor": "#030805",
  "opacity": 1,
  "x": -720,
  "y": -405,
  "responsive": {
    "enabled": true,
    "mode": "constraint",
    "width": {
      "type": "fixed"
    },
    "height": {
      "type": "fixed"
    },
    "maintainAspectRatio": false,
    "scaleObjects": false,
    "breakpoints": [
      {
        "id": "bp_mobile",
        "name": "Mobile",
        "minWidth": 0,
        "maxWidth": 599
      },
      {
        "id": "bp_tablet",
        "name": "Tablet",
        "minWidth": 600,
        "maxWidth": 1023
      },
      {
        "id": "bp_desktop",
        "name": "Desktop",
        "minWidth": 1024
      }
    ]
  },
  "layoutProps": {
    "mode": "linear",
    "direction": "vertical",
    "gap": 0,
    "padding": {
      "top": 0,
      "right": 0,
      "bottom": 0,
      "left": 0
    },
    "alignItems": "stretch",
    "layoutSizingHorizontal": "fixed",
    "layoutSizingVertical": "fixed"
  },
  "seo": {
    "title": "Radar — Exode Motion Graphics",
    "description": "A phosphor sweep that paints contacts as it passes, with range rings, bearings and a live cursor readout. Click to drop a waypoint."
  },
  "stateMachine": {
    "inputs": [
      {
        "id": "in_title",
        "name": "title",
        "value": {
          "type": "Text",
          "value": "SECTOR 7 · PASSIVE",
          "defaultValue": "SECTOR 7 · PASSIVE"
        }
      },
      {
        "id": "in_contacts",
        "name": "contacts",
        "value": {
          "type": "Number",
          "value": 9,
          "defaultValue": 9
        }
      },
      {
        "id": "in_speed",
        "name": "speed",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_accent",
        "name": "accent",
        "value": {
          "type": "Text",
          "value": "#7dff9b",
          "defaultValue": "#7dff9b"
        }
      },
      {
        "id": "in_bg",
        "name": "bg",
        "value": {
          "type": "Text",
          "value": "#030805",
          "defaultValue": "#030805"
        }
      },
      {
        "id": "in_text",
        "name": "text",
        "value": {
          "type": "Text",
          "value": "#d9ffe2",
          "defaultValue": "#d9ffe2"
        }
      }
    ],
    "layers": [
      {
        "name": "Base",
        "entryStateId": "s_idle",
        "states": [
          {
            "id": "s_idle",
            "name": "Idle",
            "loop": true,
            "transitions": []
          }
        ]
      }
    ],
    "logicNodes": []
  },
  "animations": [],
  "physics": {
    "enabled": false,
    "gravity": {
      "x": 0,
      "y": 9.8
    }
  },
  "animationFlow": [],
  "navigation": [],
  "stateVariables": [],
  "objects": [
    {
      "id": "stage",
      "name": "Stage",
      "type": "Group",
      "transform": {
        "x": 0,
        "y": 0,
        "rotation": 0,
        "scale_x": 1,
        "scale_y": 1,
        "opacity": 1,
        "skew_x": 0,
        "skew_y": 0
      },
      "width": 1440,
      "height": 810,
      "geometry": {
        "type": "Rectangle",
        "width": 1440,
        "height": 810,
        "cornerRadius": 0
      },
      "cornerRadius": 0,
      "children": [],
      "clipContent": true,
      "style": {
        "fill": {
          "type": "Solid",
          "color": "#030805",
          "opacity": 1
        },
        "effects": [
          {
            "id": "fx_radar",
            "type": "CustomEffect",
            "name": "Radar",
            "isEnabled": true,
            "params": {},
            "code": "/* Shared by every motion-ui effect (prepended to each one).\n   Rules for this file and the effects: the .bexode compiler minifies effect\n   code, so use explicit semicolons, block comments only, and never write a\n   minus followed by a negative value (it collapses to a decrement). */\n\n/* Read a live state-machine input, falling back to a default. */\nfunction inp(env, name, fallback) {\n  const v = env.inputs ? env.inputs[name] : undefined;\n  if (v === undefined || v === null || v === '') return fallback;\n  if (typeof fallback === 'number') {\n    const n = Number(v);\n    return isFinite(n) ? n : fallback;\n  }\n  if (typeof fallback === 'boolean') return v === true || v === 1 || v === 'true';\n  return v;\n}\n\n/* '#rgb' / '#rrggbb' to [r, g, b]; anything else falls back to white. */\nfunction rgbOf(hex) {\n  let h = String(hex || '').trim().replace('#', '');\n  if (h.length === 3) h = h[0] + h[0] + h[1] + h[1] + h[2] + h[2];\n  if (!/^[0-9a-fA-F]{6}$/.test(h)) return [255, 255, 255];\n  const n = parseInt(h, 16);\n  return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\nfunction rgba(hex, a) {\n  const c = rgbOf(hex);\n  return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + Math.max(0, Math.min(1, a)) + ')';\n}\n\nfunction mix(a, b, t) {\n  const x = rgbOf(a), y = rgbOf(b);\n  const r = Math.round(x[0] + (y[0] - x[0]) * t);\n  const g = Math.round(x[1] + (y[1] - x[1]) * t);\n  const bl = Math.round(x[2] + (y[2] - x[2]) * t);\n  return '#' + ((1 << 24) + (r << 16) + (g << 8) + bl).toString(16).slice(1);\n}\n\n/* A soft round glow, rendered once per colour and blitted with drawImage\n   (much cheaper than shadowBlur on every particle). */\nconst __glows = {};\nfunction glowSprite(hex) {\n  if (__glows[hex]) return __glows[hex];\n  const s = 64;\n  const c = document.createElement('canvas');\n  c.width = s; c.height = s;\n  const g = c.getContext('2d');\n  const gr = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);\n  gr.addColorStop(0, rgba(hex, 1));\n  gr.addColorStop(0.18, rgba(hex, 0.55));\n  gr.addColorStop(0.45, rgba(hex, 0.14));\n  gr.addColorStop(1, rgba(hex, 0));\n  g.fillStyle = gr;\n  g.fillRect(0, 0, s, s);\n  __glows[hex] = c;\n  return c;\n}\n\nfunction glow(ctx, hex, x, y, r, a) {\n  if (r <= 0 || a <= 0) return;\n  ctx.globalAlpha = Math.min(1, a);\n  ctx.drawImage(glowSprite(hex), x - r, y - r, r * 2, r * 2);\n  ctx.globalAlpha = 1;\n}\n\n/* Frame clock: seconds since start and a clamped delta. */\nfunction tick(S) {\n  const now = performance.now();\n  if (!S.t0) { S.t0 = now; S.last = now; }\n  S.dt = Math.min(0.05, Math.max(0.001, (now - S.last) / 1000));\n  S.last = now;\n  S.age = (now - S.t0) / 1000;\n  return S.dt;\n}\n\n/* Deterministic pseudo-random so layouts are stable across resizes. */\nfunction rng(seed) {\n  let s = seed >>> 0 || 1;\n  return function () {\n    s = (s * 1664525 + 1013904223) >>> 0;\n    return s / 4294967296;\n  };\n}\n\nfunction ease(x) { return x < 0.5 ? 4 * x * x * x : 1 + (Math.pow(2 * x - 2, 3)) / 2; }\nfunction clamp(v, a, b) { return v < a ? a : v > b ? b : v; }\n\nconst SANS = 'Inter,\\u0020Helvetica,\\u0020Arial,\\u0020sans-serif';\nconst MONO = 'ui-monospace,\\u0020Menlo,\\u0020monospace';\n\nfunction roundRect(ctx, x, y, w, h, r) {\n  r = Math.min(r, w / 2, h / 2);\n  ctx.beginPath();\n  ctx.moveTo(x + r, y);\n  ctx.arcTo(x + w, y, x + w, y + h, r);\n  ctx.arcTo(x + w, y + h, x, y + h, r);\n  ctx.arcTo(x, y + h, x, y, r);\n  ctx.arcTo(x, y, x + w, y, r);\n  ctx.closePath();\n}\n\n/* Shared backdrop: flat colour, soft vignette and fine grain. */\nfunction backdrop(ctx, W, H, bg, tint, amt) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  if (tint && amt > 0) {\n    const gr = ctx.createRadialGradient(W / 2, H * 0.45, 0, W / 2, H * 0.45, Math.max(W, H) * 0.7);\n    gr.addColorStop(0, rgba(tint, 0.10 * amt));\n    gr.addColorStop(1, rgba(tint, 0));\n    ctx.fillStyle = gr;\n    ctx.fillRect(0, 0, W, H);\n  }\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.3, W / 2, H / 2, Math.max(W, H) * 0.8);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,0.45)');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Greedy word wrap with the current ctx.font. */\nfunction wrap(ctx, text, maxW) {\n  const out = [];\n  String(text).split('\\n').forEach(function (para) {\n    const words = para.split('\\u0020');\n    let cur = '';\n    for (let i = 0; i < words.length; i++) {\n      const next = cur ? cur + '\\u0020' + words[i] : words[i];\n      if (cur && ctx.measureText(next).width > maxW) { out.push(cur); cur = words[i]; } else cur = next;\n    }\n    out.push(cur);\n  });\n  return out;\n}\n\n/* Largest font size (up to max) at which text wraps into maxLines within maxW. */\nfunction fitFont(ctx, text, weight, family, maxW, maxLines, max, min) {\n  let fs = max;\n  while (fs > min) {\n    ctx.font = weight + '\\u0020' + fs + 'px\\u0020' + family;\n    if (wrap(ctx, text, maxW).length <= maxLines) break;\n    fs = fs * 0.92;\n  }\n  ctx.font = weight + '\\u0020' + fs + 'px\\u0020' + family;\n  return fs;\n}\n\n/* Smoothed pointer that idles along a slow figure-eight when the cursor is away. */\nfunction follow(S, env, W, H, k) {\n  const pt = env.pointer || {};\n  const t = S.age || 0;\n  const tx = pt.isHovered ? pt.localX : W / 2 + Math.sin(t * 0.37) * W * 0.3;\n  const ty = pt.isHovered ? pt.localY : H / 2 + Math.sin(t * 0.74) * H * 0.22;\n  if (S.px === undefined) { S.px = tx; S.py = ty; }\n  S.px += (tx - S.px) * Math.min(1, S.dt * (k || 6));\n  S.py += (ty - S.py) * Math.min(1, S.dt * (k || 6));\n  S.inside = !!pt.isHovered;\n  return pt;\n}\n\n/* Optional centred headline over a background effect. */\nfunction title(ctx, W, H, text, sub, ink, accent, bg) {\n  if (!text) return;\n  if (bg) {\n    /* Soft scrim so the headline reads over busy motion. */\n    const sc = ctx.createRadialGradient(W / 2, H / 2, 0, W / 2, H / 2, Math.min(W * 0.5, 560));\n    sc.addColorStop(0, rgba(bg, 0.72));\n    sc.addColorStop(1, rgba(bg, 0));\n    ctx.fillStyle = sc;\n    ctx.fillRect(0, 0, W, H);\n  }\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'alphabetic';\n  const maxW = Math.min(W * 0.86, 900);\n  const fs = fitFont(ctx, text, 600, SANS, maxW, 2, clamp(W * 0.065, 26, 72), 16);\n  const lines = wrap(ctx, text, maxW);\n  const lh = fs * 1.08;\n  const y0 = H / 2 - (lines.length * lh) / 2 + fs * 0.8 - (sub ? fs * 0.35 : 0);\n  ctx.fillStyle = ink;\n  lines.forEach(function (l, i) { ctx.fillText(l, W / 2, y0 + i * lh); });\n  if (sub) {\n    ctx.font = '500\\u0020' + clamp(fs * 0.24, 11, 15) + 'px\\u0020' + MONO;\n    ctx.fillStyle = rgba(accent, 0.85);\n    ctx.fillText(String(sub).toUpperCase(), W / 2, y0 + (lines.length - 1) * lh + fs * 0.9);\n  }\n}\n\nconst PIECE = { n: '19', total: '57' };\n/* Shared by every motion-graphics piece (prepended after motion-ui/_kit.js).\n   Same minifier rules as the kit: explicit semicolons, block comments only,\n   never a minus followed by a negative value. */\n\nconst SERIF = 'Georgia,\\u0020serif';\n\n/* Value noise and fractal noise, deterministic. */\nconst NZP = (function () {\n  const r = rng(1337);\n  const p = [];\n  for (let i = 0; i < 512; i++) p.push(Math.floor(r() * 256));\n  return p;\n})();\nfunction hash2(x, y) { return NZP[(x & 255) + NZP[y & 255]] / 255; }\nfunction noise2(x, y) {\n  const xi = Math.floor(x), yi = Math.floor(y);\n  const xf = x - xi, yf = y - yi;\n  const u = xf * xf * (3 - 2 * xf), v = yf * yf * (3 - 2 * yf);\n  const a = hash2(xi, yi), b = hash2(xi + 1, yi), c = hash2(xi, yi + 1), d = hash2(xi + 1, yi + 1);\n  return a + (b - a) * u + (c - a) * v + (a - b - c + d) * u * v;\n}\nfunction fbm(x, y) {\n  return noise2(x, y) * 0.55 + noise2(x * 2.03 + 17.1, y * 2.03 + 3.7) * 0.3 + noise2(x * 4.1 + 5.3, y * 4.1 + 41.9) * 0.15;\n}\n\n/* Film grain: one noise tile, re-offset every frame. */\nlet GRAIN = null;\nfunction grain(ctx, W, H, a) {\n  if (a <= 0) return;\n  if (!GRAIN) {\n    const c = document.createElement('canvas');\n    c.width = 160; c.height = 160;\n    const g = c.getContext('2d');\n    const im = g.createImageData(160, 160);\n    for (let i = 0; i < im.data.length; i += 4) {\n      const v = Math.random() * 255;\n      im.data[i] = v; im.data[i + 1] = v; im.data[i + 2] = v; im.data[i + 3] = 255;\n    }\n    g.putImageData(im, 0, 0);\n    GRAIN = ctx.createPattern(c, 'repeat');\n  }\n  const ox = Math.floor(Math.random() * 160), oy = Math.floor(Math.random() * 160);\n  ctx.save();\n  ctx.globalAlpha = a;\n  ctx.globalCompositeOperation = 'overlay';\n  ctx.translate(ox, oy);\n  ctx.fillStyle = GRAIN;\n  ctx.fillRect(0 - ox, 0 - oy, W, H);\n  ctx.restore();\n}\n\n/* Soft edge vignette. */\nfunction vignette(ctx, W, H, a) {\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.35, W / 2, H / 2, Math.max(W, H) * 0.75);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,' + a + ')');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Portfolio chrome: four mono captions and hairline registration marks. */\nfunction chrome(ctx, W, H, ink, name, caption) {\n  const s = Math.min(W, H);\n  const pad = clamp(s * 0.05, 14, 38);\n  const fs = clamp(s * 0.017, 9, 11);\n  ctx.save();\n  ctx.font = '500\\u0020' + fs + 'px\\u0020' + MONO;\n  ctx.textBaseline = 'middle';\n  ctx.fillStyle = rgba(ink, 0.62);\n  ctx.textAlign = 'left';\n  ctx.fillText(String(name).toUpperCase(), pad, pad);\n  ctx.textAlign = 'right';\n  ctx.fillText(PIECE.n + '\\u0020/\\u0020' + PIECE.total, W - pad, pad);\n  ctx.fillStyle = rgba(ink, 0.4);\n  ctx.textAlign = 'left';\n  if (W > 520) ctx.fillText(String(caption).toUpperCase(), pad, H - pad);\n  ctx.textAlign = 'right';\n  ctx.fillText('EXODE MOTION · 2026', W - pad, H - pad);\n  ctx.strokeStyle = rgba(ink, 0.22);\n  ctx.lineWidth = 1;\n  const m = pad * 0.45, k = 7;\n  ctx.beginPath();\n  ctx.moveTo(m, m + k); ctx.lineTo(m, m); ctx.lineTo(m + k, m);\n  ctx.moveTo(W - m - k, m); ctx.lineTo(W - m, m); ctx.lineTo(W - m, m + k);\n  ctx.moveTo(m, H - m - k); ctx.lineTo(m, H - m); ctx.lineTo(m + k, H - m);\n  ctx.moveTo(W - m - k, H - m); ctx.lineTo(W - m, H - m); ctx.lineTo(W - m, H - m - k);\n  ctx.stroke();\n  ctx.restore();\n}\n\n/* Spaced display text (letterSpacing where supported). */\nfunction spaced(ctx, text, x, y, em) {\n  ctx.letterSpacing = em + 'em';\n  ctx.fillText(text, x, y);\n  ctx.letterSpacing = '0px';\n}\n\n/* Backing-store scale of the canvas, for offscreen buffers (max 2). */\nfunction dprOf(ctx) {\n  const m = ctx.getTransform ? ctx.getTransform() : null;\n  return m ? clamp(Math.sqrt(m.a * m.a + m.b * m.b), 1, 2) : 1;\n}\n\n/* One pointer press per click. */\nfunction pressed(S, pt) {\n  const p = !!pt.isDown && !S.wasDown && !!pt.isHovered;\n  S.wasDown = !!pt.isDown;\n  return p;\n}\n\n/* ---------- Product launch helpers ---------- */\n\n/* Where the product sits: right of the copy on wide frames, above it on tall ones. */\nfunction productStage(W, H) {\n  const land = W > H * 1.05;\n  return land\n    ? { land: true, cx: W * 0.67, cy: H * 0.52, size: Math.min(W * 0.5, H * 0.78) }\n    : { land: false, cx: W / 2, cy: H * 0.32, size: Math.min(W * 0.88, H * 0.46) };\n}\n\n/* Studio sweep: spotlight behind the product and a soft floor. */\nfunction studio(ctx, W, H, bg, tint, st) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  const r = st.size * 1.1;\n  const g = ctx.createRadialGradient(st.cx, st.cy, 0, st.cx, st.cy, r);\n  g.addColorStop(0, rgba(tint, 0.22));\n  g.addColorStop(0.5, rgba(tint, 0.06));\n  g.addColorStop(1, rgba(tint, 0));\n  ctx.fillStyle = g;\n  ctx.fillRect(0, 0, W, H);\n  const fy = st.cy + st.size * 0.42;\n  const fl = ctx.createLinearGradient(0, fy, 0, H);\n  fl.addColorStop(0, rgba(tint, 0.05));\n  fl.addColorStop(1, rgba(tint, 0));\n  ctx.fillStyle = fl;\n  ctx.fillRect(0, fy, W, H - fy);\n}\n\n/* Soft contact shadow. */\nfunction floorShadow(ctx, x, y, w, a) {\n  ctx.save();\n  ctx.translate(x, y);\n  ctx.scale(1, 0.16);\n  const g = ctx.createRadialGradient(0, 0, 0, 0, 0, w);\n  g.addColorStop(0, 'rgba(0,0,0,' + a + ')');\n  g.addColorStop(1, 'rgba(0,0,0,0)');\n  ctx.fillStyle = g;\n  ctx.fillRect(0 - w, 0 - w, w * 2, w * 2);\n  ctx.restore();\n}\n\n/* Launch copy block: eyebrow, name, tagline, three specs and a CTA pill.\n   Staggers in with `appear` (seconds since start) and records CTA hover on S. */\nfunction productCopy(ctx, W, H, o, S, env) {\n  const s = Math.min(W, H);\n  const land = W > H * 1.05;\n  const pad = clamp(s * 0.09, 20, 96);\n  const cw = land ? Math.min(W * 0.34, 500) : W - pad * 2;\n  /* Small frames (cards, thumbnails) drop the specs and shorten the tagline. */\n  const compact = cw < 220 || H < 300;\n  const fe = clamp(s * 0.016, 7, 12);\n  const nameFs = fitFont(ctx, o.name, 600, SANS, cw, 2, clamp(s * 0.085, 16, 78), 12);\n  const nl = wrap(ctx, o.name, cw);\n  const ft = clamp(s * 0.024, 9, 18);\n  ctx.font = '400\\u0020' + ft + 'px\\u0020' + SANS;\n  const tl = wrap(ctx, o.tagline, cw).slice(0, compact ? 2 : 3);\n  const fv = clamp(s * 0.034, 12, 26);\n  const specs = compact ? [] : (o.specs || []).slice(0, 3);\n  const ch = fe * 3.6;\n  const total = fe * 2.6 + nl.length * nameFs * 1.02 + ft * 0.9 + tl.length * ft * 1.5 + (specs.length ? fv * 3.4 : 0) + ch + fe;\n  let y = land ? H / 2 - total / 2 : H - pad - total;\n  const x = pad;\n  const reveal = function (i) {\n    const k = ease(clamp(((o.appear || 9) - 0.15 - i * 0.12) / 0.7, 0, 1));\n    ctx.globalAlpha = k;\n    return (1 - k) * 18;\n  };\n  ctx.textAlign = 'left';\n  ctx.textBaseline = 'alphabetic';\n\n  let d = reveal(0);\n  ctx.font = '600\\u0020' + fe + 'px\\u0020' + MONO;\n  ctx.fillStyle = o.accent;\n  spaced(ctx, String(o.eyebrow).toUpperCase(), x, y + fe + d, 0.22);\n  y += fe * 2.6;\n\n  d = reveal(1);\n  ctx.font = '600\\u0020' + nameFs + 'px\\u0020' + SANS;\n  ctx.fillStyle = o.ink;\n  ctx.letterSpacing = '-0.025em';\n  for (let i = 0; i < nl.length; i++) ctx.fillText(nl[i], x, y + nameFs * 0.86 + i * nameFs * 1.02 + d);\n  ctx.letterSpacing = '0px';\n  y += nl.length * nameFs * 1.02 + ft * 0.9;\n\n  d = reveal(2);\n  ctx.font = '400\\u0020' + ft + 'px\\u0020' + SANS;\n  ctx.fillStyle = rgba(o.ink, 0.62);\n  for (let i = 0; i < tl.length; i++) ctx.fillText(tl[i], x, y + ft + i * ft * 1.5 + d);\n  y += tl.length * ft * 1.5;\n\n  if (specs.length) {\n    d = reveal(3);\n    y += fv * 0.9;\n    ctx.fillStyle = rgba(o.ink, 0.14);\n    ctx.fillRect(x, y + d, cw, 1);\n    const colw = cw / 3;\n    for (let i = 0; i < specs.length; i++) {\n      ctx.font = '600\\u0020' + fv + 'px\\u0020' + SANS;\n      ctx.fillStyle = o.ink;\n      ctx.fillText(String(specs[i][0]), x + i * colw, y + fv * 1.5 + d);\n      ctx.font = '500\\u0020' + fe * 0.9 + 'px\\u0020' + MONO;\n      ctx.fillStyle = rgba(o.ink, 0.45);\n      ctx.fillText(String(specs[i][1]).toUpperCase(), x + i * colw, y + fv * 1.5 + fe * 1.7 + d);\n    }\n    y += fv * 2.5;\n  }\n\n  d = reveal(4);\n  ctx.font = '600\\u0020' + fe * 1.2 + 'px\\u0020' + SANS;\n  const label = String(o.cta);\n  const bw = ctx.measureText(label).width + fe * 4;\n  const by = y + d;\n  const pt = env.pointer || {};\n  const hot = !!pt.isHovered && pt.localX >= x && pt.localX <= x + bw && pt.localY >= by && pt.localY <= by + ch;\n  S.ctaHot = hot;\n  S.ctaK = (S.ctaK || 0) + ((hot ? 1 : 0) - (S.ctaK || 0)) * 0.2;\n  ctx.fillStyle = mix(o.accent, '#ffffff', S.ctaK * 0.18);\n  roundRect(ctx, x, by, bw, ch, ch / 2);\n  ctx.fill();\n  ctx.fillStyle = o.ctaInk;\n  ctx.textBaseline = 'middle';\n  ctx.fillText(label, x + fe * 2, by + ch / 2 + 1);\n  ctx.font = '500\\u0020' + fe * 1.1 + 'px\\u0020' + SANS;\n  ctx.fillStyle = rgba(o.ink, 0.7);\n  if (cw > bw + 120) ctx.fillText('Learn more\\u0020\\u0020→', x + bw + fe * 2, by + ch / 2 + 1);\n  ctx.textBaseline = 'alphabetic';\n  ctx.globalAlpha = 1;\n}\n\n\n/* Radar: a phosphor sweep that paints contacts as it passes, with range\n   rings, bearings and a cursor readout. Click to drop a waypoint.\n   Inputs: title, speed, contacts, accent, bg, text. */\nlet S = null;\n\nfunction render(ctx, env) {\n  const W = env.width, H = env.height;\n  const n = Math.round(clamp(inp(env, 'contacts', 9), 1, 30));\n  if (!S || S.n !== n) {\n    const r = rng(3);\n    S = { n: n, c: [], wp: [] };\n    for (let i = 0; i < n; i++) S.c.push({ r: 0.2 + r() * 0.75, a: r() * 6.28, v: (r() - 0.5) * 0.04, dr: (r() - 0.5) * 0.01, lit: 0, id: 100 + Math.floor(r() * 899) });\n  }\n  const dt = tick(S);\n  const t = S.age;\n  const speed = inp(env, 'speed', 1);\n  const ttl = String(inp(env, 'title', 'SECTOR 7 · PASSIVE'));\n  const A = inp(env, 'accent', '#7dff9b');\n  const bg = inp(env, 'bg', '#030805');\n  const ink = inp(env, 'text', '#d9ffe2');\n  const pt = env.pointer || {};\n  const s = Math.min(W, H);\n  const cx = W / 2, cy = H / 2;\n  const R = s * 0.4;\n  const TAU = Math.PI * 2;\n  const prev = S.sweep || 0;\n  S.sweep = (prev + dt * 1.1 * speed) % TAU;\n\n  ctx.save();\n  ctx.translate(-W / 2, -H / 2);\n  backdrop(ctx, W, H, bg, A, 0.6);\n\n  /* Scope. */\n  ctx.strokeStyle = rgba(A, 0.18);\n  ctx.lineWidth = 1;\n  for (let i = 1; i <= 4; i++) { ctx.beginPath(); ctx.arc(cx, cy, R * i / 4, 0, TAU); ctx.stroke(); }\n  ctx.beginPath();\n  ctx.moveTo(cx - R, cy); ctx.lineTo(cx + R, cy);\n  ctx.moveTo(cx, cy - R); ctx.lineTo(cx, cy + R);\n  ctx.stroke();\n  ctx.font = '500\\u0020' + clamp(s * 0.014, 8, 10) + 'px\\u0020' + MONO;\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'middle';\n  for (let d = 0; d < 360; d += 5) {\n    const a = d / 57.2958 - Math.PI / 2;\n    const l = d % 30 === 0 ? 10 : 4;\n    ctx.strokeStyle = rgba(A, d % 30 === 0 ? 0.5 : 0.22);\n    ctx.beginPath();\n    ctx.moveTo(cx + Math.cos(a) * R, cy + Math.sin(a) * R);\n    ctx.lineTo(cx + Math.cos(a) * (R + l), cy + Math.sin(a) * (R + l));\n    ctx.stroke();\n    if (d % 30 === 0) { ctx.fillStyle = rgba(A, 0.6); ctx.fillText(('00' + d).slice(-3), cx + Math.cos(a) * (R + 22), cy + Math.sin(a) * (R + 22)); }\n  }\n\n  /* Sweep trail. */\n  const sa = S.sweep - Math.PI / 2;\n  if (ctx.createConicGradient) {\n    const cg = ctx.createConicGradient(sa - 1.2, cx, cy);\n    cg.addColorStop(0, rgba(A, 0));\n    cg.addColorStop(1.2 / TAU, rgba(A, 0.32));\n    cg.addColorStop(1.2 / TAU + 0.001, rgba(A, 0));\n    cg.addColorStop(1, rgba(A, 0));\n    ctx.fillStyle = cg;\n    ctx.beginPath();\n    ctx.arc(cx, cy, R, 0, TAU);\n    ctx.fill();\n  }\n  ctx.strokeStyle = rgba(A, 0.95);\n  ctx.lineWidth = 1.5;\n  ctx.beginPath();\n  ctx.moveTo(cx, cy);\n  ctx.lineTo(cx + Math.cos(sa) * R, cy + Math.sin(sa) * R);\n  ctx.stroke();\n\n  /* Contacts light up when the beam crosses them. */\n  ctx.textAlign = 'left';\n  for (let i = 0; i < S.c.length; i++) {\n    const c = S.c[i];\n    c.a = (c.a + c.v * dt * speed + TAU) % TAU;\n    c.r = clamp(c.r + c.dr * dt * speed, 0.1, 0.95);\n    const crossed = prev <= S.sweep ? c.a > prev && c.a <= S.sweep : c.a > prev || c.a <= S.sweep;\n    if (crossed) { c.lit = 1; c.sx = c.a; c.sr = c.r; }\n    c.lit *= Math.pow(0.35, dt * speed);\n    if (c.lit < 0.02 || c.sx === undefined) continue;\n    const a = c.sx - Math.PI / 2;\n    const x = cx + Math.cos(a) * c.sr * R, y = cy + Math.sin(a) * c.sr * R;\n    ctx.globalCompositeOperation = 'lighter';\n    glow(ctx, A, x, y, 14, c.lit);\n    ctx.globalCompositeOperation = 'source-over';\n    ctx.fillStyle = rgba(A, c.lit);\n    ctx.fillRect(x - 2, y - 2, 4, 4);\n    ctx.fillStyle = rgba(ink, c.lit * 0.85);\n    ctx.fillText('TRK-' + c.id + '\\u0020\\u0020' + (c.sr * 40).toFixed(1) + 'NM', x + 10, y - 8);\n  }\n  if (pressed(S, pt)) S.wp.push({ x: pt.localX, y: pt.localY, t: 0 });\n  for (let i = S.wp.length - 1; i >= 0; i--) {\n    const w = S.wp[i];\n    w.t += dt;\n    if (w.t > 6) { S.wp.splice(i, 1); continue; }\n    ctx.strokeStyle = rgba(A, 1 - w.t / 6);\n    ctx.beginPath();\n    ctx.moveTo(w.x, w.y - 7); ctx.lineTo(w.x + 7, w.y); ctx.lineTo(w.x, w.y + 7); ctx.lineTo(w.x - 7, w.y);\n    ctx.closePath();\n    ctx.stroke();\n    ctx.beginPath();\n    ctx.arc(w.x, w.y, w.t * 30 % 40, 0, TAU);\n    ctx.stroke();\n  }\n\n  /* Cursor readout. */\n  if (pt.isHovered) {\n    const dx = pt.localX - cx, dy = pt.localY - cy;\n    const brg = ((Math.atan2(dy, dx) * 57.2958 + 90) + 360) % 360;\n    const rng2 = Math.hypot(dx, dy) / R * 40;\n    ctx.strokeStyle = rgba(ink, 0.5);\n    ctx.setLineDash([3, 4]);\n    ctx.beginPath();\n    ctx.moveTo(cx, cy);\n    ctx.lineTo(pt.localX, pt.localY);\n    ctx.stroke();\n    ctx.setLineDash([]);\n    ctx.fillStyle = ink;\n    ctx.fillText('BRG\\u0020' + ('00' + Math.round(brg)).slice(-3) + '°\\u0020\\u0020RNG\\u0020' + rng2.toFixed(1), pt.localX + 12, pt.localY + 14);\n  }\n\n  /* Side panel. */\n  const pad = clamp(s * 0.06, 18, 56);\n  ctx.font = '600\\u0020' + clamp(s * 0.02, 10, 14) + 'px\\u0020' + MONO;\n  ctx.fillStyle = ink;\n  ctx.textBaseline = 'alphabetic';\n  if (W > H * 1.3) {\n    ctx.fillText(ttl.toUpperCase(), pad, H / 2 - 30);\n    ctx.font = '500\\u0020' + clamp(s * 0.016, 9, 11) + 'px\\u0020' + MONO;\n    ctx.fillStyle = rgba(A, 0.75);\n    ctx.fillText('CONTACTS\\u0020\\u0020\\u0020' + ('0' + S.c.length).slice(-2), pad, H / 2);\n    ctx.fillText('SWEEP\\u0020\\u0020\\u0020\\u0020\\u0020\\u0020' + ('00' + Math.round(S.sweep * 57.3)).slice(-3) + '°', pad, H / 2 + 18);\n    ctx.fillText('RANGE\\u0020\\u0020\\u0020\\u0020\\u0020\\u002040 NM', pad, H / 2 + 36);\n  }\n\n  vignette(ctx, W, H, 0.6);\n  grain(ctx, W, H, 0.08);\n  chrome(ctx, W, H, ink, 'Radar', 'Click to drop a waypoint');\n  ctx.restore();\n}\n"
          }
        ]
      },
      "layoutProps": {
        "layoutSizingHorizontal": "fill",
        "layoutSizingVertical": "fill"
      },
      "zIndex": 1,
      "interactions": []
    }
  ]
}
