{
  "id": "mui_sound_wave",
  "name": "Sound Wave",
  "width": 900,
  "height": 480,
  "cornerRadius": 0,
  "fit": "Layout",
  "backgroundColor": "#08080d",
  "opacity": 1,
  "x": -450,
  "y": -240,
  "responsive": {
    "enabled": true,
    "mode": "constraint",
    "width": {
      "type": "fixed"
    },
    "height": {
      "type": "fixed"
    },
    "maintainAspectRatio": false,
    "scaleObjects": false,
    "breakpoints": [
      {
        "id": "bp_mobile",
        "name": "Mobile",
        "minWidth": 0,
        "maxWidth": 599
      },
      {
        "id": "bp_tablet",
        "name": "Tablet",
        "minWidth": 600,
        "maxWidth": 1023
      },
      {
        "id": "bp_desktop",
        "name": "Desktop",
        "minWidth": 1024
      }
    ]
  },
  "layoutProps": {
    "mode": "linear",
    "direction": "vertical",
    "gap": 0,
    "padding": {
      "top": 0,
      "right": 0,
      "bottom": 0,
      "left": 0
    },
    "alignItems": "stretch",
    "layoutSizingHorizontal": "fixed",
    "layoutSizingVertical": "fixed"
  },
  "seo": {
    "title": "Sound Wave — Exode Motion UI",
    "description": "A kinetic audio frequency visualizer with 32 dynamic equalizer bars, falling peak gravity caps, interactive cursor string excitation, and play/pause controls."
  },
  "stateMachine": {
    "inputs": [
      {
        "id": "in_title",
        "name": "title",
        "value": {
          "type": "Text",
          "value": "Kinetic Audio Visualizer",
          "defaultValue": "Kinetic Audio Visualizer"
        }
      },
      {
        "id": "in_track",
        "name": "track",
        "value": {
          "type": "Text",
          "value": "EXODE SYNTHWAVE // 128 BPM",
          "defaultValue": "EXODE SYNTHWAVE // 128 BPM"
        }
      },
      {
        "id": "in_speed",
        "name": "speed",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_accent",
        "name": "accent",
        "value": {
          "type": "Text",
          "value": "#ec4899",
          "defaultValue": "#ec4899"
        }
      },
      {
        "id": "in_accent2",
        "name": "accent2",
        "value": {
          "type": "Text",
          "value": "#8b5cf6",
          "defaultValue": "#8b5cf6"
        }
      },
      {
        "id": "in_bg",
        "name": "bg",
        "value": {
          "type": "Text",
          "value": "#08080d",
          "defaultValue": "#08080d"
        }
      }
    ],
    "layers": [
      {
        "name": "Base",
        "entryStateId": "s_idle",
        "states": [
          {
            "id": "s_idle",
            "name": "Idle",
            "loop": true,
            "transitions": []
          }
        ]
      }
    ],
    "logicNodes": []
  },
  "animations": [],
  "physics": {
    "enabled": false,
    "gravity": {
      "x": 0,
      "y": 9.8
    }
  },
  "animationFlow": [],
  "navigation": [],
  "stateVariables": [],
  "objects": [
    {
      "id": "stage",
      "name": "Stage",
      "type": "Group",
      "transform": {
        "x": 0,
        "y": 0,
        "rotation": 0,
        "scale_x": 1,
        "scale_y": 1,
        "opacity": 1,
        "skew_x": 0,
        "skew_y": 0
      },
      "width": 900,
      "height": 480,
      "geometry": {
        "type": "Rectangle",
        "width": 900,
        "height": 480,
        "cornerRadius": 0
      },
      "cornerRadius": 0,
      "children": [],
      "clipContent": true,
      "style": {
        "fill": {
          "type": "Solid",
          "color": "#08080d",
          "opacity": 1
        },
        "effects": [
          {
            "id": "fx_sound-wave",
            "type": "CustomEffect",
            "name": "Sound Wave",
            "isEnabled": true,
            "params": {},
            "code": "/* Shared by every motion-ui effect (prepended to each one).\n   Rules for this file and the effects: the .bexode compiler minifies effect\n   code, so use explicit semicolons, block comments only, and never write a\n   minus followed by a negative value (it collapses to a decrement). */\n\n/* Read a live state-machine input, falling back to a default. */\nfunction inp(env, name, fallback) {\n  const v = env.inputs ? env.inputs[name] : undefined;\n  if (v === undefined || v === null || v === '') return fallback;\n  if (typeof fallback === 'number') {\n    const n = Number(v);\n    return isFinite(n) ? n : fallback;\n  }\n  if (typeof fallback === 'boolean') return v === true || v === 1 || v === 'true';\n  return v;\n}\n\n/* '#rgb' / '#rrggbb' to [r, g, b]; anything else falls back to white. */\nfunction rgbOf(hex) {\n  let h = String(hex || '').trim().replace('#', '');\n  if (h.length === 3) h = h[0] + h[0] + h[1] + h[1] + h[2] + h[2];\n  if (!/^[0-9a-fA-F]{6}$/.test(h)) return [255, 255, 255];\n  const n = parseInt(h, 16);\n  return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\nfunction rgba(hex, a) {\n  const c = rgbOf(hex);\n  return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + Math.max(0, Math.min(1, a)) + ')';\n}\n\nfunction mix(a, b, t) {\n  const x = rgbOf(a), y = rgbOf(b);\n  const r = Math.round(x[0] + (y[0] - x[0]) * t);\n  const g = Math.round(x[1] + (y[1] - x[1]) * t);\n  const bl = Math.round(x[2] + (y[2] - x[2]) * t);\n  return '#' + ((1 << 24) + (r << 16) + (g << 8) + bl).toString(16).slice(1);\n}\n\n/* A soft round glow, rendered once per colour and blitted with drawImage\n   (much cheaper than shadowBlur on every particle). */\nconst __glows = {};\nfunction glowSprite(hex) {\n  if (__glows[hex]) return __glows[hex];\n  const s = 64;\n  const c = document.createElement('canvas');\n  c.width = s; c.height = s;\n  const g = c.getContext('2d');\n  const gr = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);\n  gr.addColorStop(0, rgba(hex, 1));\n  gr.addColorStop(0.18, rgba(hex, 0.55));\n  gr.addColorStop(0.45, rgba(hex, 0.14));\n  gr.addColorStop(1, rgba(hex, 0));\n  g.fillStyle = gr;\n  g.fillRect(0, 0, s, s);\n  __glows[hex] = c;\n  return c;\n}\n\nfunction glow(ctx, hex, x, y, r, a) {\n  if (r <= 0 || a <= 0) return;\n  ctx.globalAlpha = Math.min(1, a);\n  ctx.drawImage(glowSprite(hex), x - r, y - r, r * 2, r * 2);\n  ctx.globalAlpha = 1;\n}\n\n/* Frame clock: seconds since start and a clamped delta. */\nfunction tick(S) {\n  const now = performance.now();\n  if (!S.t0) { S.t0 = now; S.last = now; }\n  S.dt = Math.min(0.05, Math.max(0.001, (now - S.last) / 1000));\n  S.last = now;\n  S.age = (now - S.t0) / 1000;\n  return S.dt;\n}\n\n/* Deterministic pseudo-random so layouts are stable across resizes. */\nfunction rng(seed) {\n  let s = seed >>> 0 || 1;\n  return function () {\n    s = (s * 1664525 + 1013904223) >>> 0;\n    return s / 4294967296;\n  };\n}\n\nfunction ease(x) { return x < 0.5 ? 4 * x * x * x : 1 + (Math.pow(2 * x - 2, 3)) / 2; }\nfunction clamp(v, a, b) { return v < a ? a : v > b ? b : v; }\n\nconst SANS = 'Inter, Helvetica, Arial, sans-serif';\nconst MONO = 'ui-monospace, Menlo, monospace';\n\nfunction roundRect(ctx, x, y, w, h, r) {\n  r = Math.min(r, w / 2, h / 2);\n  ctx.beginPath();\n  ctx.moveTo(x + r, y);\n  ctx.arcTo(x + w, y, x + w, y + h, r);\n  ctx.arcTo(x + w, y + h, x, y + h, r);\n  ctx.arcTo(x, y + h, x, y, r);\n  ctx.arcTo(x, y, x + w, y, r);\n  ctx.closePath();\n}\n\n/* Shared backdrop: flat colour, soft vignette and fine grain. */\nfunction backdrop(ctx, W, H, bg, tint, amt) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  if (tint && amt > 0) {\n    const gr = ctx.createRadialGradient(W / 2, H * 0.45, 0, W / 2, H * 0.45, Math.max(W, H) * 0.7);\n    gr.addColorStop(0, rgba(tint, 0.10 * amt));\n    gr.addColorStop(1, rgba(tint, 0));\n    ctx.fillStyle = gr;\n    ctx.fillRect(0, 0, W, H);\n  }\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.3, W / 2, H / 2, Math.max(W, H) * 0.8);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,0.45)');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Greedy word wrap with the current ctx.font. */\nfunction wrap(ctx, text, maxW) {\n  const out = [];\n  String(text).split('\\n').forEach(function (para) {\n    const words = para.split(' ');\n    let cur = '';\n    for (let i = 0; i < words.length; i++) {\n      const next = cur ? cur + ' ' + words[i] : words[i];\n      if (cur && ctx.measureText(next).width > maxW) { out.push(cur); cur = words[i]; } else cur = next;\n    }\n    out.push(cur);\n  });\n  return out;\n}\n\n/* Largest font size (up to max) at which text wraps into maxLines within maxW. */\nfunction fitFont(ctx, text, weight, family, maxW, maxLines, max, min) {\n  let fs = max;\n  while (fs > min) {\n    ctx.font = weight + ' ' + fs + 'px ' + family;\n    if (wrap(ctx, text, maxW).length <= maxLines) break;\n    fs = fs * 0.92;\n  }\n  ctx.font = weight + ' ' + fs + 'px ' + family;\n  return fs;\n}\n\n/* Smoothed pointer that idles along a slow figure-eight when the cursor is away. */\nfunction follow(S, env, W, H, k) {\n  const pt = env.pointer || {};\n  const t = S.age || 0;\n  const tx = pt.isHovered ? pt.localX : W / 2 + Math.sin(t * 0.37) * W * 0.3;\n  const ty = pt.isHovered ? pt.localY : H / 2 + Math.sin(t * 0.74) * H * 0.22;\n  if (S.px === undefined) { S.px = tx; S.py = ty; }\n  S.px += (tx - S.px) * Math.min(1, S.dt * (k || 6));\n  S.py += (ty - S.py) * Math.min(1, S.dt * (k || 6));\n  S.inside = !!pt.isHovered;\n  return pt;\n}\n\n/* Optional centred headline over a background effect. */\nfunction title(ctx, W, H, text, sub, ink, accent, bg) {\n  if (!text) return;\n  if (bg) {\n    /* Soft scrim so the headline reads over busy motion. */\n    const sc = ctx.createRadialGradient(W / 2, H / 2, 0, W / 2, H / 2, Math.min(W * 0.5, 560));\n    sc.addColorStop(0, rgba(bg, 0.72));\n    sc.addColorStop(1, rgba(bg, 0));\n    ctx.fillStyle = sc;\n    ctx.fillRect(0, 0, W, H);\n  }\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'alphabetic';\n  const maxW = Math.min(W * 0.86, 900);\n  const fs = fitFont(ctx, text, 600, SANS, maxW, 2, clamp(W * 0.065, 26, 72), 16);\n  const lines = wrap(ctx, text, maxW);\n  const lh = fs * 1.08;\n  const y0 = H / 2 - (lines.length * lh) / 2 + fs * 0.8 - (sub ? fs * 0.35 : 0);\n  ctx.fillStyle = ink;\n  lines.forEach(function (l, i) { ctx.fillText(l, W / 2, y0 + i * lh); });\n  if (sub) {\n    ctx.font = '500 ' + clamp(fs * 0.24, 11, 15) + 'px ' + MONO;\n    ctx.fillStyle = rgba(accent, 0.85);\n    ctx.fillText(String(sub).toUpperCase(), W / 2, y0 + (lines.length - 1) * lh + fs * 0.9);\n  }\n}\n\n/* Sound Wave: a kinetic audio frequency visualizer and rhythm equalizer.\n   Features 32 dynamic equalizer frequency bars, falling peak gravity caps,\n   interactive cursor scrubbing that excites frequencies like strings,\n   and a central play/pause state trigger with particle spark drops. */\nlet S = null;\n\nfunction render(ctx, env) {\n  const W = env.width, H = env.height;\n  if (!S) {\n    S = {\n      bars: [],\n      peakCaps: [],\n      isPlaying: true,\n      hover: 0,\n      sparks: [],\n      ripples: [],\n      wasDown: false,\n    };\n    /* Initialize 32 frequency bars */\n    for (let i = 0; i < 32; i++) {\n      S.bars.push(0.2 + Math.random() * 0.4);\n      S.peakCaps.push(0.3);\n    }\n  }\n  const dt = tick(S);\n\n  const title = String(inp(env, 'title', 'Kinetic Audio Visualizer'));\n  const track = String(inp(env, 'track', 'EXODE SYNTHWAVE // 128 BPM'));\n  const accent = inp(env, 'accent', '#ec4899');\n  const accent2 = inp(env, 'accent2', '#8b5cf6');\n  const bg = inp(env, 'bg', '#08080d');\n  const speed = clamp(inp(env, 'speed', 1), 0.1, 4);\n\n  ctx.save();\n  ctx.translate(-W / 2, -H / 2);\n\n  /* Deep Canvas Backdrop */\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n\n  const cx = W / 2, cy = H / 2;\n  const isMobile = W < 600;\n  const pt = env.pointer || {};\n  const px = pt.isHovered ? pt.localX : -9999;\n  const py = pt.isHovered ? pt.localY : -9999;\n  const isDown = !!(pt.isDown || pt.down);\n\n  /* Visualizer Container */\n  const cardW = Math.min(W * 0.92, 720);\n  const cardH = Math.max(260, Math.min(H * 0.72, 380));\n  const cardX = cx - cardW / 2;\n  const cardY = cy - cardH / 2;\n\n  /* Card Base */\n  ctx.fillStyle = 'rgba(14, 16, 26, 0.75)';\n  roundRect(ctx, cardX, cardY, cardW, cardH, 20);\n  ctx.fill();\n\n  ctx.strokeStyle = 'rgba(255, 255, 255, 0.08)';\n  ctx.lineWidth = 1.2;\n  roundRect(ctx, cardX, cardY, cardW, cardH, 20);\n  ctx.stroke();\n\n  /* Header inside Card */\n  ctx.font = '700 ' + (isMobile ? 15 : 18) + 'px ' + SANS;\n  ctx.textAlign = 'left';\n  ctx.textBaseline = 'top';\n  ctx.fillStyle = '#ffffff';\n  ctx.fillText(title, cardX + 24, cardY + 22);\n\n  ctx.font = '600 11px ' + MONO;\n  ctx.fillStyle = rgba(accent, 0.9);\n  ctx.fillText(track, cardX + 24, cardY + (isMobile ? 44 : 50));\n\n  /* ---------- Equalizer Geometry ---------- */\n  const barCount = S.bars.length;\n  const eqW = cardW - 48;\n  const eqH = cardH - 120;\n  const eqX = cardX + 24;\n  const eqY = cardY + 84;\n  const barGap = isMobile ? 3 : 5;\n  const barWidth = (eqW - (barCount - 1) * barGap) / barCount;\n\n  /* Check hovering / scrubbing over equalizer */\n  const inEq = pt.isHovered && px >= eqX && px <= eqX + eqW && py >= eqY && py <= eqY + eqH;\n\n  /* Play/Pause toggle on click if clicked on bottom controls or header */\n  const playBtnR = 18;\n  const playBtnX = cardX + cardW - 40;\n  const playBtnY = cardY + 36;\n  const inPlayBtn = pt.isHovered && Math.hypot(px - playBtnX, py - playBtnY) < playBtnR * 1.5;\n\n  if (!S.wasDown && isDown && inPlayBtn) {\n    S.isPlaying = !S.isPlaying;\n    if (typeof env.emit === 'function') env.emit('playback', S.isPlaying ? 'play' : 'pause');\n  }\n  S.wasDown = isDown;\n\n  /* Animate frequency bars */\n  for (let i = 0; i < barCount; i++) {\n    if (S.isPlaying) {\n      /* Harmonic oscillation + beat pulses */\n      const phase = S.age * 4.5 * speed + (i * 0.28);\n      const bass = Math.sin(S.age * 8 * speed) * (i < 8 ? 0.35 : 0.08);\n      let targetH = 0.15 + (Math.sin(phase) * 0.3 + Math.cos(phase * 1.8) * 0.2) + bass;\n\n      /* Cursor proximity excitation */\n      if (inEq) {\n        const barCenterX = eqX + i * (barWidth + barGap) + barWidth / 2;\n        const dist = Math.abs(px - barCenterX);\n        if (dist < 80) {\n          targetH += (1 - dist / 80) * 0.55;\n        }\n      }\n\n      targetH = clamp(targetH, 0.08, 0.95);\n      S.bars[i] += (targetH - S.bars[i]) * Math.min(1, dt * 14 * speed);\n    } else {\n      /* Decay smoothly when paused */\n      S.bars[i] += (0.05 - S.bars[i]) * Math.min(1, dt * 6);\n    }\n\n    /* Peak Gravity Caps */\n    if (S.bars[i] > S.peakCaps[i]) {\n      S.peakCaps[i] = S.bars[i];\n      /* Emit sparks on high peak bursts */\n      if (S.bars[i] > 0.85 && Math.random() > 0.7) {\n        S.sparks.push({\n          x: eqX + i * (barWidth + barGap) + barWidth / 2,\n          y: eqY + eqH - S.bars[i] * eqH,\n          vx: (Math.random() - 0.5) * 60,\n          vy: -30 - Math.random() * 50,\n          alpha: 1,\n          color: accent,\n        });\n      }\n    } else {\n      /* Fall with gravity */\n      S.peakCaps[i] = Math.max(0.05, S.peakCaps[i] - dt * 0.55);\n    }\n  }\n\n  /* Render Equalizer Bars */\n  for (let i = 0; i < barCount; i++) {\n    const bx = eqX + i * (barWidth + barGap);\n    const bh = S.bars[i] * eqH;\n    const by = eqY + eqH - bh;\n\n    /* Bar Gradient */\n    const barGrad = ctx.createLinearGradient(0, by, 0, eqY + eqH);\n    barGrad.addColorStop(0, accent);\n    barGrad.addColorStop(1, accent2);\n    ctx.fillStyle = barGrad;\n    roundRect(ctx, bx, by, barWidth, bh, barWidth / 2);\n    ctx.fill();\n\n    /* Glow on high bars */\n    if (S.bars[i] > 0.65) {\n      glow(ctx, accent, bx + barWidth / 2, by, barWidth * 2.5, 0.4 * S.bars[i]);\n    }\n\n    /* Peak Cap */\n    const capY = eqY + eqH - S.peakCaps[i] * eqH - 4;\n    ctx.fillStyle = '#ffffff';\n    roundRect(ctx, bx, capY, barWidth, 3, 1.5);\n    ctx.fill();\n  }\n\n  /* Play / Pause Button in Header */\n  glow(ctx, accent, playBtnX, playBtnY, playBtnR * 1.5, 0.4);\n\n  ctx.fillStyle = 'rgba(255, 255, 255, 0.12)';\n  ctx.beginPath();\n  ctx.arc(playBtnX, playBtnY, playBtnR, 0, Math.PI * 2);\n  ctx.fill();\n\n  ctx.strokeStyle = 'rgba(255, 255, 255, 0.25)';\n  ctx.lineWidth = 1.2;\n  ctx.beginPath();\n  ctx.arc(playBtnX, playBtnY, playBtnR, 0, Math.PI * 2);\n  ctx.stroke();\n\n  /* Play / Pause Icon */\n  ctx.fillStyle = '#ffffff';\n  if (S.isPlaying) {\n    /* Pause bars */\n    ctx.fillRect(playBtnX - 5, playBtnY - 6, 3, 12);\n    ctx.fillRect(playBtnX + 2, playBtnY - 6, 3, 12);\n  } else {\n    /* Play triangle */\n    ctx.beginPath();\n    ctx.moveTo(playBtnX - 3, playBtnY - 6);\n    ctx.lineTo(playBtnX + 6, playBtnY);\n    ctx.lineTo(playBtnX - 3, playBtnY + 6);\n    ctx.closePath();\n    ctx.fill();\n  }\n\n  /* Render Sparks */\n  for (let si = S.sparks.length - 1; si >= 0; si--) {\n    const sp = S.sparks[si];\n    sp.x += sp.vx * dt;\n    sp.y += sp.vy * dt;\n    sp.alpha -= dt * 2.5;\n    if (sp.alpha <= 0) {\n      S.sparks.splice(si, 1);\n      continue;\n    }\n    ctx.fillStyle = rgba(sp.color, sp.alpha);\n    ctx.beginPath();\n    ctx.arc(sp.x, sp.y, 1.8, 0, Math.PI * 2);\n    ctx.fill();\n  }\n\n  ctx.restore();\n}\n"
          }
        ]
      },
      "layoutProps": {
        "layoutSizingHorizontal": "fill",
        "layoutSizingVertical": "fill"
      },
      "zIndex": 1,
      "interactions": []
    }
  ]
}
