{
  "id": "mui_spotlight_grid",
  "name": "Spotlight Grid",
  "width": 1440,
  "height": 800,
  "cornerRadius": 0,
  "fit": "Layout",
  "backgroundColor": "#06070b",
  "opacity": 1,
  "x": -720,
  "y": -400,
  "responsive": {
    "enabled": true,
    "mode": "constraint",
    "width": {
      "type": "fixed"
    },
    "height": {
      "type": "fixed"
    },
    "maintainAspectRatio": false,
    "scaleObjects": false,
    "breakpoints": [
      {
        "id": "bp_mobile",
        "name": "Mobile",
        "minWidth": 0,
        "maxWidth": 599
      },
      {
        "id": "bp_tablet",
        "name": "Tablet",
        "minWidth": 600,
        "maxWidth": 1023
      },
      {
        "id": "bp_desktop",
        "name": "Desktop",
        "minWidth": 1024
      }
    ]
  },
  "layoutProps": {
    "mode": "linear",
    "direction": "vertical",
    "gap": 0,
    "padding": {
      "top": 0,
      "right": 0,
      "bottom": 0,
      "left": 0
    },
    "alignItems": "stretch",
    "layoutSizingHorizontal": "fixed",
    "layoutSizingVertical": "fixed"
  },
  "seo": {
    "title": "Spotlight Grid — Exode Motion UI",
    "description": "A fine grid revealed by a soft spotlight that follows the cursor, leaving a trail of lit cells. Click to send a ripple through it."
  },
  "stateMachine": {
    "inputs": [
      {
        "id": "in_title",
        "name": "title",
        "value": {
          "type": "Text",
          "value": "Light the way in.",
          "defaultValue": "Light the way in."
        }
      },
      {
        "id": "in_sub",
        "name": "sub",
        "value": {
          "type": "Text",
          "value": "Spotlight grid · move your cursor",
          "defaultValue": "Spotlight grid · move your cursor"
        }
      },
      {
        "id": "in_cell",
        "name": "cell",
        "value": {
          "type": "Number",
          "value": 44,
          "defaultValue": 44
        }
      },
      {
        "id": "in_radius",
        "name": "radius",
        "value": {
          "type": "Number",
          "value": 280,
          "defaultValue": 280
        }
      },
      {
        "id": "in_intensity",
        "name": "intensity",
        "value": {
          "type": "Number",
          "value": 1,
          "defaultValue": 1
        }
      },
      {
        "id": "in_dots",
        "name": "dots",
        "value": {
          "type": "Boolean",
          "value": false,
          "defaultValue": false
        }
      },
      {
        "id": "in_accent",
        "name": "accent",
        "value": {
          "type": "Text",
          "value": "#5b8cff",
          "defaultValue": "#5b8cff"
        }
      },
      {
        "id": "in_text",
        "name": "text",
        "value": {
          "type": "Text",
          "value": "#eef1ff",
          "defaultValue": "#eef1ff"
        }
      },
      {
        "id": "in_bg",
        "name": "bg",
        "value": {
          "type": "Text",
          "value": "#06070b",
          "defaultValue": "#06070b"
        }
      }
    ],
    "layers": [
      {
        "name": "Base",
        "entryStateId": "s_idle",
        "states": [
          {
            "id": "s_idle",
            "name": "Idle",
            "loop": true,
            "transitions": []
          }
        ]
      }
    ],
    "logicNodes": []
  },
  "animations": [],
  "physics": {
    "enabled": false,
    "gravity": {
      "x": 0,
      "y": 9.8
    }
  },
  "animationFlow": [],
  "navigation": [],
  "stateVariables": [],
  "objects": [
    {
      "id": "stage",
      "name": "Stage",
      "type": "Group",
      "transform": {
        "x": 0,
        "y": 0,
        "rotation": 0,
        "scale_x": 1,
        "scale_y": 1,
        "opacity": 1,
        "skew_x": 0,
        "skew_y": 0
      },
      "width": 1440,
      "height": 800,
      "geometry": {
        "type": "Rectangle",
        "width": 1440,
        "height": 800,
        "cornerRadius": 0
      },
      "cornerRadius": 0,
      "children": [],
      "clipContent": true,
      "style": {
        "fill": {
          "type": "Solid",
          "color": "#06070b",
          "opacity": 1
        },
        "effects": [
          {
            "id": "fx_spotlight-grid",
            "type": "CustomEffect",
            "name": "Spotlight Grid",
            "isEnabled": true,
            "params": {},
            "code": "/* Shared by every motion-ui effect (prepended to each one).\n   Rules for this file and the effects: the .bexode compiler minifies effect\n   code, so use explicit semicolons, block comments only, and never write a\n   minus followed by a negative value (it collapses to a decrement). */\n\n/* Read a live state-machine input, falling back to a default. */\nfunction inp(env, name, fallback) {\n  const v = env.inputs ? env.inputs[name] : undefined;\n  if (v === undefined || v === null || v === '') return fallback;\n  if (typeof fallback === 'number') {\n    const n = Number(v);\n    return isFinite(n) ? n : fallback;\n  }\n  if (typeof fallback === 'boolean') return v === true || v === 1 || v === 'true';\n  return v;\n}\n\n/* '#rgb' / '#rrggbb' to [r, g, b]; anything else falls back to white. */\nfunction rgbOf(hex) {\n  let h = String(hex || '').trim().replace('#', '');\n  if (h.length === 3) h = h[0] + h[0] + h[1] + h[1] + h[2] + h[2];\n  if (!/^[0-9a-fA-F]{6}$/.test(h)) return [255, 255, 255];\n  const n = parseInt(h, 16);\n  return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\nfunction rgba(hex, a) {\n  const c = rgbOf(hex);\n  return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + Math.max(0, Math.min(1, a)) + ')';\n}\n\nfunction mix(a, b, t) {\n  const x = rgbOf(a), y = rgbOf(b);\n  const r = Math.round(x[0] + (y[0] - x[0]) * t);\n  const g = Math.round(x[1] + (y[1] - x[1]) * t);\n  const bl = Math.round(x[2] + (y[2] - x[2]) * t);\n  return '#' + ((1 << 24) + (r << 16) + (g << 8) + bl).toString(16).slice(1);\n}\n\n/* A soft round glow, rendered once per colour and blitted with drawImage\n   (much cheaper than shadowBlur on every particle). */\nconst __glows = {};\nfunction glowSprite(hex) {\n  if (__glows[hex]) return __glows[hex];\n  const s = 64;\n  const c = document.createElement('canvas');\n  c.width = s; c.height = s;\n  const g = c.getContext('2d');\n  const gr = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);\n  gr.addColorStop(0, rgba(hex, 1));\n  gr.addColorStop(0.18, rgba(hex, 0.55));\n  gr.addColorStop(0.45, rgba(hex, 0.14));\n  gr.addColorStop(1, rgba(hex, 0));\n  g.fillStyle = gr;\n  g.fillRect(0, 0, s, s);\n  __glows[hex] = c;\n  return c;\n}\n\nfunction glow(ctx, hex, x, y, r, a) {\n  if (r <= 0 || a <= 0) return;\n  ctx.globalAlpha = Math.min(1, a);\n  ctx.drawImage(glowSprite(hex), x - r, y - r, r * 2, r * 2);\n  ctx.globalAlpha = 1;\n}\n\n/* Frame clock: seconds since start and a clamped delta. */\nfunction tick(S) {\n  const now = performance.now();\n  if (!S.t0) { S.t0 = now; S.last = now; }\n  S.dt = Math.min(0.05, Math.max(0.001, (now - S.last) / 1000));\n  S.last = now;\n  S.age = (now - S.t0) / 1000;\n  return S.dt;\n}\n\n/* Deterministic pseudo-random so layouts are stable across resizes. */\nfunction rng(seed) {\n  let s = seed >>> 0 || 1;\n  return function () {\n    s = (s * 1664525 + 1013904223) >>> 0;\n    return s / 4294967296;\n  };\n}\n\nfunction ease(x) { return x < 0.5 ? 4 * x * x * x : 1 + (Math.pow(2 * x - 2, 3)) / 2; }\nfunction clamp(v, a, b) { return v < a ? a : v > b ? b : v; }\n\nconst SANS = 'Inter, Helvetica, Arial, sans-serif';\nconst MONO = 'ui-monospace, Menlo, monospace';\n\nfunction roundRect(ctx, x, y, w, h, r) {\n  r = Math.min(r, w / 2, h / 2);\n  ctx.beginPath();\n  ctx.moveTo(x + r, y);\n  ctx.arcTo(x + w, y, x + w, y + h, r);\n  ctx.arcTo(x + w, y + h, x, y + h, r);\n  ctx.arcTo(x, y + h, x, y, r);\n  ctx.arcTo(x, y, x + w, y, r);\n  ctx.closePath();\n}\n\n/* Shared backdrop: flat colour, soft vignette and fine grain. */\nfunction backdrop(ctx, W, H, bg, tint, amt) {\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n  if (tint && amt > 0) {\n    const gr = ctx.createRadialGradient(W / 2, H * 0.45, 0, W / 2, H * 0.45, Math.max(W, H) * 0.7);\n    gr.addColorStop(0, rgba(tint, 0.10 * amt));\n    gr.addColorStop(1, rgba(tint, 0));\n    ctx.fillStyle = gr;\n    ctx.fillRect(0, 0, W, H);\n  }\n  const vg = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.3, W / 2, H / 2, Math.max(W, H) * 0.8);\n  vg.addColorStop(0, 'rgba(0,0,0,0)');\n  vg.addColorStop(1, 'rgba(0,0,0,0.45)');\n  ctx.fillStyle = vg;\n  ctx.fillRect(0, 0, W, H);\n}\n\n/* Greedy word wrap with the current ctx.font. */\nfunction wrap(ctx, text, maxW) {\n  const out = [];\n  String(text).split('\\n').forEach(function (para) {\n    const words = para.split(' ');\n    let cur = '';\n    for (let i = 0; i < words.length; i++) {\n      const next = cur ? cur + ' ' + words[i] : words[i];\n      if (cur && ctx.measureText(next).width > maxW) { out.push(cur); cur = words[i]; } else cur = next;\n    }\n    out.push(cur);\n  });\n  return out;\n}\n\n/* Largest font size (up to max) at which text wraps into maxLines within maxW. */\nfunction fitFont(ctx, text, weight, family, maxW, maxLines, max, min) {\n  let fs = max;\n  while (fs > min) {\n    ctx.font = weight + ' ' + fs + 'px ' + family;\n    if (wrap(ctx, text, maxW).length <= maxLines) break;\n    fs = fs * 0.92;\n  }\n  ctx.font = weight + ' ' + fs + 'px ' + family;\n  return fs;\n}\n\n/* Smoothed pointer that idles along a slow figure-eight when the cursor is away. */\nfunction follow(S, env, W, H, k) {\n  const pt = env.pointer || {};\n  const t = S.age || 0;\n  const tx = pt.isHovered ? pt.localX : W / 2 + Math.sin(t * 0.37) * W * 0.3;\n  const ty = pt.isHovered ? pt.localY : H / 2 + Math.sin(t * 0.74) * H * 0.22;\n  if (S.px === undefined) { S.px = tx; S.py = ty; }\n  S.px += (tx - S.px) * Math.min(1, S.dt * (k || 6));\n  S.py += (ty - S.py) * Math.min(1, S.dt * (k || 6));\n  S.inside = !!pt.isHovered;\n  return pt;\n}\n\n/* Optional centred headline over a background effect. */\nfunction title(ctx, W, H, text, sub, ink, accent, bg) {\n  if (!text) return;\n  if (bg) {\n    /* Soft scrim so the headline reads over busy motion. */\n    const sc = ctx.createRadialGradient(W / 2, H / 2, 0, W / 2, H / 2, Math.min(W * 0.5, 560));\n    sc.addColorStop(0, rgba(bg, 0.72));\n    sc.addColorStop(1, rgba(bg, 0));\n    ctx.fillStyle = sc;\n    ctx.fillRect(0, 0, W, H);\n  }\n  ctx.textAlign = 'center';\n  ctx.textBaseline = 'alphabetic';\n  const maxW = Math.min(W * 0.86, 900);\n  const fs = fitFont(ctx, text, 600, SANS, maxW, 2, clamp(W * 0.065, 26, 72), 16);\n  const lines = wrap(ctx, text, maxW);\n  const lh = fs * 1.08;\n  const y0 = H / 2 - (lines.length * lh) / 2 + fs * 0.8 - (sub ? fs * 0.35 : 0);\n  ctx.fillStyle = ink;\n  lines.forEach(function (l, i) { ctx.fillText(l, W / 2, y0 + i * lh); });\n  if (sub) {\n    ctx.font = '500 ' + clamp(fs * 0.24, 11, 15) + 'px ' + MONO;\n    ctx.fillStyle = rgba(accent, 0.85);\n    ctx.fillText(String(sub).toUpperCase(), W / 2, y0 + (lines.length - 1) * lh + fs * 0.9);\n  }\n}\n\n/* Spotlight Grid: a fine grid revealed by a soft spotlight that follows the\n   cursor; cells it passes over light up and fade like a trail. Click to\n   flash a ripple through the grid. Inputs: cell, radius, intensity, dots,\n   title, sub, accent, bg, text. */\nlet S = null;\n\nfunction render(ctx, env) {\n  const W = env.width, H = env.height;\n  if (!S) S = { trail: {}, ripples: [], wasDown: false };\n  const dt = tick(S);\n\n  const cell = clamp(inp(env, 'cell', 44), 16, 140);\n  const radius = clamp(inp(env, 'radius', 280), 60, 900);\n  const k = clamp(inp(env, 'intensity', 1), 0, 2);\n  const dots = inp(env, 'dots', false);\n  const head = String(inp(env, 'title', 'Light the way in.'));\n  const sub = String(inp(env, 'sub', 'Spotlight grid · move your cursor'));\n  const A = inp(env, 'accent', '#5b8cff');\n  const bg = inp(env, 'bg', '#06070b');\n  const ink = inp(env, 'text', '#eef1ff');\n\n  const pt = follow(S, env, W, H, 7);\n  if (pt.isDown && !S.wasDown && S.inside) { S.ripples.push({ x: S.px, y: S.py, t: 0 }); if (env.emit) env.emit('ripple'); }\n  S.wasDown = !!pt.isDown;\n\n  ctx.save();\n  ctx.translate(-W / 2, -H / 2);\n  ctx.fillStyle = bg;\n  ctx.fillRect(0, 0, W, H);\n\n  const ox = (W % cell) / 2, oy = (H % cell) / 2;\n  const cols = Math.ceil(W / cell) + 1, rows = Math.ceil(H / cell) + 1;\n\n  /* Trail: cells under the spotlight centre heat up and decay. */\n  const ci = Math.floor((S.px - ox) / cell), cj = Math.floor((S.py - oy) / cell);\n  S.trail[ci + ',' + cj] = 1;\n  const decay = Math.pow(0.12, dt);\n  for (const key in S.trail) {\n    S.trail[key] *= decay;\n    if (S.trail[key] < 0.02) { delete S.trail[key]; continue; }\n    const parts = key.split(',');\n    const x = ox + Number(parts[0]) * cell, y = oy + Number(parts[1]) * cell;\n    ctx.fillStyle = rgba(A, 0.16 * S.trail[key] * k);\n    ctx.fillRect(x + 1, y + 1, cell - 1, cell - 1);\n  }\n\n  /* Ripples add a ring of light that the grid picks up. */\n  for (let r = S.ripples.length - 1; r >= 0; r--) {\n    S.ripples[r].t += dt;\n    if (S.ripples[r].t > 1.6) S.ripples.splice(r, 1);\n  }\n  const lightAt = function (x, y) {\n    const dx = x - S.px, dy = y - S.py;\n    let v = Math.max(0, 1 - Math.sqrt(dx * dx + dy * dy) / radius);\n    v = Math.pow(v, 1.4);\n    for (let r = 0; r < S.ripples.length; r++) {\n      const R = S.ripples[r];\n      const d = Math.sqrt((x - R.x) * (x - R.x) + (y - R.y) * (y - R.y));\n      const front = R.t * Math.max(W, H) * 0.8;\n      v += Math.max(0, 1 - Math.abs(d - front) / (cell * 1.5)) * (1 - R.t / 1.6);\n    }\n    return Math.min(1.4, v * k);\n  };\n\n  if (dots) {\n    for (let i = 0; i < cols; i++) {\n      for (let j = 0; j < rows; j++) {\n        const x = ox + i * cell, y = oy + j * cell;\n        const v = lightAt(x, y);\n        ctx.fillStyle = v > 0.02 ? mix(ink, A, Math.min(1, v)) : ink;\n        ctx.globalAlpha = 0.08 + v * 0.8;\n        ctx.beginPath();\n        ctx.arc(x, y, 1 + v * 1.6, 0, Math.PI * 2);\n        ctx.fill();\n      }\n    }\n    ctx.globalAlpha = 1;\n  } else {\n    /* Lines: draw per segment so light can vary along each line. */\n    ctx.lineWidth = 1;\n    for (let i = 0; i < cols; i++) {\n      const x = ox + i * cell + 0.5;\n      for (let j = 0; j < rows; j++) {\n        const y = oy + j * cell;\n        const v = lightAt(x, y + cell / 2);\n        ctx.strokeStyle = rgba(v > 0.02 ? mix(ink, A, Math.min(1, v)) : ink, 0.065 + v * 0.75);\n        ctx.beginPath();\n        ctx.moveTo(x, y);\n        ctx.lineTo(x, y + cell);\n        ctx.stroke();\n      }\n    }\n    for (let j = 0; j < rows; j++) {\n      const y = oy + j * cell + 0.5;\n      for (let i = 0; i < cols; i++) {\n        const x = ox + i * cell;\n        const v = lightAt(x + cell / 2, y);\n        ctx.strokeStyle = rgba(v > 0.02 ? mix(ink, A, Math.min(1, v)) : ink, 0.065 + v * 0.75);\n        ctx.beginPath();\n        ctx.moveTo(x, y);\n        ctx.lineTo(x + cell, y);\n        ctx.stroke();\n      }\n    }\n    /* Bright crosses at intersections near the light. */\n    for (let i = 0; i < cols; i++) {\n      for (let j = 0; j < rows; j++) {\n        const x = ox + i * cell, y = oy + j * cell;\n        const v = lightAt(x, y);\n        if (v < 0.25) continue;\n        ctx.fillStyle = rgba('#ffffff', (v - 0.25) * 0.9);\n        ctx.fillRect(x - 1, y - 1, 3, 3);\n      }\n    }\n  }\n\n  /* The spotlight itself. */\n  const sg = ctx.createRadialGradient(S.px, S.py, 0, S.px, S.py, radius * 1.1);\n  sg.addColorStop(0, rgba(A, 0.22 * k));\n  sg.addColorStop(1, rgba(A, 0));\n  ctx.fillStyle = sg;\n  ctx.fillRect(0, 0, W, H);\n\n  /* Edge fade so the grid dissolves into the background. */\n  const ef = ctx.createRadialGradient(W / 2, H / 2, Math.min(W, H) * 0.35, W / 2, H / 2, Math.max(W, H) * 0.75);\n  ef.addColorStop(0, rgba(bg, 0));\n  ef.addColorStop(1, rgba(bg, 0.7));\n  ctx.fillStyle = ef;\n  ctx.fillRect(0, 0, W, H);\n\n  title(ctx, W, H, head, sub, ink, A, bg);\n  ctx.restore();\n}\n"
          }
        ]
      },
      "layoutProps": {
        "layoutSizingHorizontal": "fill",
        "layoutSizingVertical": "fill"
      },
      "zIndex": 1,
      "interactions": []
    }
  ]
}
