React Gestures: Touch, Drag, Swipe & Pointer Physics in React
Capturing and animating React gestures requires bridging native pointer events with smooth, interruptible animation math. Standard web apps frequently suffer from laggy drag latency, missed touch-cancel triggers, and awkward scroll collisions on mobile devices. ExodeUI unifies pointer down, move, up, hover, and multi-touch gestures into a consolidated visual state machine. Your components respond with realistic drag resistance, rubber-banding edge boundaries, and flick velocity snap points that feel indistinguishable from high-end native iOS and Android applications.
Interactive scene parameters dynamically update via the ExodeUICanvas component runtime.
Runnable ExodeUI React Code Example
Production ReadyImport the ExodeUICanvas component directly into your React application tree. Wire states, triggers, and parameters declaratively:
import React from 'react';
import { ExodeUICanvas } from 'exodeui';
export function DraggableCard() {
return (
<ExodeUICanvas
src="/scenes/gesture-card.json"
stateMachine="GestureMachine"
inputs={{
"dragConstraints": { left: -100, right: 100, top: 0, bottom: 0 },
"elasticity": 0.35
}}
onTrigger={(name) => console.log('Gesture event:', name)}
/>
);
}Frequently Asked Questions about react gestures
How does ExodeUI resolve gesture collisions with mobile page scrolling?
ExodeUI utilizes directional pointer locking and touch-action: pan-y CSS integration to differentiate horizontal swipes from vertical page scrolling effortlessly.
Does ExodeUI support gesture velocity flick snapping?
Yes. Pointer release calculates instantaneous inertia velocity and snaps the element toward the nearest resting target using natural deceleration curves.
Can non-technical designers author gesture states in ExodeUI?
Yes. Designers connect drag, tap, and hover triggers to visual state nodes in the ExodeUI desktop editor without writing custom touch listeners.
