Pricing: Rive vs ExodeUI
Cheaper seats versus owned code. Here's the full math, as of September 2026.
Direct Answer
Rive is cheaper per seat: Cadet at $9/seat/month (annual) unlocks production exports, Voyager at $32 adds team libraries and AI credits, Enterprise is custom. ExodeUI Professional is $29/seat/month annual ($39 monthly) with the full runtime included, plus a forever-free Community tier. Rive wins on editor seat price; ExodeUI wins on what the seat produces — code your engineers own instead of a binary requiring an editor subscription to maintain.
Rive tiers from rive.app/pricing, verified September 2026. Rive runtimes themselves are free and open-source on all plans.
Pricing Matrix
| Dimension | Rive | ExodeUI |
|---|---|---|
| Free Tier | ✅ Full editor, no production exports | ✅ Community: exports included |
| Entry Paid Tier | $9/seat/mo annual (Cadet) | $29/seat/mo annual (Professional) |
| Team Tier | $32/seat/mo (Voyager, up to 25 seats) | Same Professional seat, unlimited projects |
| Production Exports | ❌ Locked on Free | ✅ From Community tier |
| AI Features | Hourly limits; premium models on Voyager+ | MCP AI included on Professional |
| Runtime Fees | ✅ Free, open-source runtimes | ✅ Royalty-free, no MAU limits |
| Enterprise | Custom: SSO, SOC 2, custom S3 | Custom: SSO, on-prem Git sync |
The Hidden Cost Column
Sticker price isn't total cost. With Rive, factor in: the .riv pipeline your team maintains, editor seats required for every designer who touches a file, and the re-export loop for every change. With ExodeUI, factor in: a higher seat price, but no separate runtime artifact, no re-export loop, and engineers working in the same repository.
For a two-designer studio evaluating today, Rive is the more economical entry. For a ten-engineer product team, ExodeUI's cost concentrates in seats you were already paying for and removes an entire integration layer.
