Compare • Logic & State

Figma Alternative: ExodeUI
/ Logic & State Machines

Figma Motion has zero runtime logic. Here is how ExodeUI brings true state machines and visual logic to motion design.

The Logic Gap in Figma

Figma's interactivity stops at prototype flows (click → navigate) and variables used as design tokens. When you build an animation in Figma Motion, you are describing a sequence of visual events to a developer. You are not building application logic.

ExodeUI ships HSMs, typed inputs, sensor nodes, math/comparison/branch nodes, and live data binding. Nothing in Figma's stack comes close.

Logic & State Machine Capabilities

FeatureFigma MotionExodeUI
Hierarchical State Machine❌ Prototype flows only✅ Multi-layer states & transitions
Typed Inputs/Variables❌ Design variables ≠ runtime data✅ Boolean, Number, Trigger, Text, Array
Visual Logic Node Graph❌ None✅ Math, Boolean, Branch nodes
Sensor Nodes❌ None✅ MOUSE_X/Y, SCROLL_X/Y, IS_MOUSE_DOWN
Runtime Data Binding❌ None✅ Live charts & text input bindings

Representative Scenario

Imagine building a smart-thermostat dial. You want dragging past 25°C to transition the state machine from "cooling" to "idle", swap the color theme, update a bound line-graph of temperature history, and play a spring snap-back.

This runs natively in the ExodeUI embedded runtime with zero developer involvement. It is impossible in Figma Motion.