The technological building blocks of the Motion Development Environment. Explore the AI synthesis models, runtime engines, and compilers powering living interfaces.
Generative AI engine for tactile UI motion & spring synthesis
Aura AI is ExodeUI’s real-time generative motion intelligence engine. It translates natural language prompts and geometric design context into mathematically calibrated second-order spring physics, tactile micro-interactions, and deterministic state machine graphs that compile to native React, SwiftUI, and Flutter.
Zion AI is ExodeUI’s predictive motion compiler and performance optimizer. It evaluates interaction trees against 120 FPS frame budgets (8.33ms), detects layout thrashing, tree-shakes unreferenced state branches, and automatically generates WCAG-compliant reduced-motion alternatives.
Under 14 KB zero-dependency client execution layer for spring physics and state machines
Luma Runtime is the ultra-lightweight client execution engine powering ExodeUI components across web and mobile. At under 14 KB gzipped, it delivers hardware-accelerated 120 FPS spring calculation without the 150 KB+ WebAssembly penalty of Skia or Rive runtimes.
The unified category bridging visual motion authoring with production code compilation
The Motion Development Environment (MDE) is an engineering software category pioneered by ExodeUI. It unites visual vector drawing, second-order harmonic spring physics, and finite state machines on an interactive canvas, compiling living components directly into native React, SwiftUI, and Flutter source code.