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ExodeUI

EXODEUI DESKTOP

A little space for good ideas.

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Compare • Physics & Simulation

Figma Alternative: ExodeUI
/ Physics & Simulation

Figma Motion describes motion. ExodeUI simulates it in real-time.

Simulation-First Motion

Figma Motion records poses. It gives you an excellent timeline to say "Move from X to Y over 2 seconds using a spring curve." But what happens when the user interrupts that motion? What happens when two animated objects collide?

ExodeUI relies on a Simulation-First engine powered by Rapier (WASM). Motion isn't just recorded; it is computed based on mass, gravity, wind, and rigid-body joints.

Motion Engine Capabilities

FeatureFigma MotionExodeUI
Physics Engine❌ None✅ Rapier WASM (Gravity, Collisions, Joints)
Bone Rigging + IK❌ None✅ Bones, vertex skinning, IK solvers
Behavior Presets❌ None✅ 40+ zero-keyframe behaviors (Magnetic, Orbit)
Spring Animations✅ Presets/customizable✅ Physics-computed stiffness/damping
On-canvas Motion Paths❌ None✅ Draggable TrajectoryOverlays

Zero-Keyframe Behaviors

Because ExodeUI is a true engine, you don't always need keyframes. Apply a "Magnetic" behavior to a button, and it will physically react to the user's pointer velocity at runtime.

  • Pointer: Magnetic, Repel, Fluid, Parallax, Sticky
  • Environmental: Gravity, Colliders, Draggable, Scroll