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GuideUpdated ·By the ExodeUI team

How to Animate a Figma Design in 2026 (5 Ways)

You have a Figma design and you want it to move. The right method depends entirely on where the animation has to end up: a prototype for review, a video for a launch, a Lottie file for a developer, or a component that ships. Pick the destination first and the workflow becomes obvious.

We make ExodeUI, which is one of the five workflows here. If you need a quick video or a prototype for review, Jitter and Figma Motion are faster and we say so.

Short answer

For motion inside the design file, use Figma Motion: animate the frames directly and export video or copy code. For a quick clip without learning Figma s timeline, import the frame into Jitter. For a fixed animation a developer will ship, export Lottie from After Effects. For interactive graphics with state machines, rebuild the design in Rive. For product UI that ships and reacts to data, use ExodeUI, which imports the Figma design and produces a runtime file.

Quick picks by job

If you needUse
Animating inside FigmaFigma Motion
A quick video or social clipJitter
A Lottie file for developersAfter Effects and Lottie
Interactive vector graphicsRive
UI that ships and reacts to dataExodeUI
How we compared them
  • What the animation has to become: video, prototype, Lottie or a shipped component
  • How much of the original design survives the transfer
  • The time it takes a designer who already knows Figma

The 5 ways to animate a Figma design

1. Figma Motion

Best for: Animating the design where it already lives

Platforms
Inside Figma
Price
Included with Figma seats during beta; check current availability
Output
MP4, GIF, SVG and WebM, plus CSS, JSON or React code from Dev Mode

Figma Motion adds a timeline to the canvas. You keyframe the real layers, use easing or springs, and preview without exporting anything. It is the least disruptive way to animate a design, and it is still a design deliverable: a developer rebuilds the motion unless they copy the generated code.

Pros and cons
  • No import or export step
  • Springs and easing on the real layers
  • Copyable CSS, JSON or React code
  • Beta, so behaviour may change
  • No state machine or runtime file
Figma Motion alternatives

2. Jitter

Best for: A finished clip in under an hour

Platforms
Browser
Price
Free plan; paid plans for teams and higher-quality exports
Output
Video, GIF and Lottie on supported plans

Jitter imports Figma frames and gives you a simple timeline with presets. It is the fastest path to a video for a launch post or a product page, and the least intimidating if you have never animated before. It is not the tool for interactive UI.

Pros and cons
  • Imports Figma frames directly
  • Very quick to learn
  • No install
  • Output is video, not a component
  • Limited for long sequences

3. After Effects and Lottie

Best for: A polished animation a developer will play with a Lottie player

Platforms
Windows, macOS
Price
Creative Cloud subscription; Lottie plugins are separate
Output
Rendered video and Lottie JSON via plugins

The classic workflow is still common: rebuild the design in After Effects, animate with full control, export Lottie with a plugin, and let the app play it. It produces high-quality motion, but it is a rebuild, and Lottie is playback only, so hover and data-driven states still need app code.

Pros and cons
  • The deepest motion toolset
  • Mature Lottie export workflow
  • Designers can work visually
  • The design is rebuilt by hand
  • Lottie cannot react on its own
Lottie alternatives

4. Rive

Best for: Interactive graphics, characters and game-style UI

Platforms
Browser and desktop
Price
Free plan; production exports need a paid plan
Output
.riv file played by Rive runtimes

Rive is a rebuild too, but the result is interactive: state machines, inputs and events inside the file, played by a runtime. For a mascot, an illustrated control or game UI, it is the best answer. For a standard product screen, it is a lot of work for something a UI-focused tool handles better.

Pros and cons
  • State machines and interactive inputs
  • Strong vector and character tools
  • Runs on web, mobile and game engines
  • Full rebuild of the design
  • Steeper learning curve

5. ExodeUI

Best for: Product UI that ships with real states and data

Platforms
Browser and desktop
Price
Free Community plan; Professional $29/month
Output
An open .exode file played by runtimes for web, iOS, Android and more

ExodeUI imports from Figma and keeps layout, then adds states, springs and inputs. The file runs in the app, so the motion is not rebuilt after approval. It suits the case where the animation is part of the product rather than a video about the product.

Pros and cons
  • Figma import as a starting point
  • States and physics instead of one timeline
  • One file for web and mobile
  • Not a video or prototype tool
  • Requires a runtime in the app
Import from Figma

You have read the list. The one we make is one click away.

Free Community plan. One open .exode file that runs in React, Vue, Svelte, Angular, Solid, React Native, SwiftUI and Flutter.

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Also worth a look

Prepare the Figma file before you animate

Name the layers you will animate, group what moves together, and replace detached copies with components. Animation exposes structure: a layer called Rectangle 47 will cost you time on every keyframe. If the file is messy, spend ten minutes tidying before you start, not after.

Match the method to the output

Video for a launch, prototype for a review, Lottie for a fixed playback animation, runtime file for a component that ships. Choosing the output first avoids the common mistake of building a beautiful timeline that cannot become the thing the team needs.

Frequently asked questions

Import the design, keep the states

Bring your Figma frames into ExodeUI and add the states, springs and inputs the app actually needs.

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