THE FAMILIAR WAY
“Can you make it feel like this?”
A beautiful prototype. A page of notes. Another round of trying to explain exactly what “a little springier” means.
THE FEELING GETS TRANSLATED. AGAIN.
WHAT WE'RE BUILDING
Design tools describe what things look like. Code editors describe what they do. ExodeUI is the space where motion, layout, and logic live together from the very first keyframe.
Motion design isn't an afterthought. It's the primary language of modern software. Yet we design it in tools that don't know what code is, hand it to developers in tools that don't know what physics are, and rebuild it in code from scratch.
An MDE closes the gap permanently. One surface where vector shapes, timeline keyframes, spring physics, and interaction logic are authored together.
FOUR PILLARS
Motion Development Environment is a visual workspace for authoring animation, state logic, and physics together. Not just how an interface looks. How it behaves when someone actually uses it.
In ExodeUI, the scene you create is the scene your runtime loads. Less interpretation between the canvas and the app. More room for the original idea.
THE GAP WAS NEVER YOUR IMAGINATION
A prototype can show an intention.
A living scene can carry its behavior.
That's a different kind of starting point.
THE FAMILIAR WAY
A beautiful prototype. A page of notes. Another round of trying to explain exactly what “a little springier” means.
THE FEELING GETS TRANSLATED. AGAIN.
THE EXODEUI WAY
Design the states. Connect the behavior. Bring the scene into your app, then connect it to real events and data.
Ready when you are. Try a different state.
Four layers. One creative space.
Under the playful canvas is a practical system: an open scene format, a motion engine, and runtimes that bring the work into your product.
Look under the hoodThe editor. Design, animate, and wire the behavior.
Runtimes for web, mobile, and native environments.
Timelines, physics, constraints, and responsive behavior.
Structured JSON. Readable by people and AI tools.
A FEW GOOD QUESTIONS
It includes visual authoring, but the scene is also a runtime asset. Load it in your application, connect inputs and events, and build on the behavior you designed instead of using the prototype only as a reference.
For application integration, real data, authentication, and business logic, usually yes. ExodeUI brings more of the motion and interaction work onto the canvas. It doesn't remove the rest of building a product.
ExodeUI describes its scene format as structured, open JSON, with MCP access for AI tools. That makes the scene something an agent can reason about and edit, rather than only an image or a video.
ExodeUI provides nine runtime packages across web and native environments. Integration and rendering details vary by runtime, so check your target's documentation and test the scene on the actual devices you plan to support.