WHAT WE'RE BUILDING

The Motion
Development
Environment.

Design tools describe what things look like. Code editors describe what they do. ExodeUI is the space where motion, layout, and logic live together from the very first keyframe.

Motion Development Environment (MDE)
A visual workspace in which animation, state logic, and physics are authored together and compiled to production runtime code for React, SwiftUI, and Flutter.
Living Interface
An interface whose motion and state are first-class primitives behaving dynamically via real-time physics and state transitions.
Read the manifesto ↓
ExodeUI
One living idea.YOUR CANVAS
01 / GIVE IT SHAPEDesign.
03 / MAKE IT RESPONDLogic.
02 / FIND ITS RHYTHMMotion.
04 / INTO THE WORLD< Your app />

An IDE is for code.
An MDE is for
everything that moves.

Motion design isn't an afterthought. It's the primary language of modern software. Yet we design it in tools that don't know what code is, hand it to developers in tools that don't know what physics are, and rebuild it in code from scratch.

An MDE closes the gap permanently. One surface where vector shapes, timeline keyframes, spring physics, and interaction logic are authored together.

FOUR PILLARS

The anatomy of an MDE.

Motion Development Environment is a visual workspace for authoring animation, state logic, and physics together. Not just how an interface looks. How it behaves when someone actually uses it.

In ExodeUI, the scene you create is the scene your runtime loads. Less interpretation between the canvas and the app. More room for the original idea.

THE GAP WAS NEVER YOUR IMAGINATION

Keep the feeling.
Lose the back-and-forth.

A prototype can show an intention.
A living scene can carry its behavior.
That's a different kind of starting point.

THE FAMILIAR WAY

“Can you make it feel like this?”

A beautiful prototype. A page of notes. Another round of trying to explain exactly what “a little springier” means.

DesignDescribeRebuild

THE FEELING GETS TRANSLATED. AGAIN.

THE EXODEUI WAY

“Here. Give it a try.”

Design the states. Connect the behavior. Bring the scene into your app, then connect it to real events and data.

Ready when you are. Try a different state.

Four layers. One creative space.

A little less magic.
A lot more
possibility.

Under the playful canvas is a practical system: an open scene format, a motion engine, and runtimes that bring the work into your product.

Look under the hood
04

A visual place to think.

The editor. Design, animate, and wire the behavior.

03

A way into your product.

Runtimes for web, mobile, and native environments.

02

Motion with a little give.

Timelines, physics, constraints, and responsive behavior.

01

A format you can work with.

Structured JSON. Readable by people and AI tools.

A FEW GOOD QUESTIONS

New name.
Useful idea.

Is this another prototyping tool?+

It includes visual authoring, but the scene is also a runtime asset. Load it in your application, connect inputs and events, and build on the behavior you designed instead of using the prototype only as a reference.

Do I still need a developer?+

For application integration, real data, authentication, and business logic, usually yes. ExodeUI brings more of the motion and interaction work onto the canvas. It doesn't remove the rest of building a product.

Where does AI fit in?+

ExodeUI describes its scene format as structured, open JSON, with MCP access for AI tools. That makes the scene something an agent can reason about and edit, rather than only an image or a video.

Can I use the same scene across platforms?+

ExodeUI provides nine runtime packages across web and native environments. Integration and rendering details vary by runtime, so check your target's documentation and test the scene on the actual devices you plan to support.

NOT JUST A NEW TOOL. A DIFFERENT WAY TO MAKE.

Keep the spark.
Ship the feeling.