Best 2D Rigging Software with IK and FK in 2026
The best 2D rigging software lets you pose a character with forward kinematics (rotate each bone down the chain) and inverse kinematics (drag a hand or foot and let the arm or leg follow). Every tool here has a bone system with IK. They differ in where the animation ends up: a TV episode, a game engine, an app, or a video.
We make ExodeUI, which is on this list for rigged characters that run inside apps. The other tools are made by other companies, and for video and games several of them are the better choice.
For 2D rigging with IK and FK, Moho Pro is the best value for character animation in video, with Smart Bones and a one-time price. Spine Professional is the standard for game characters, but IK is not in Spine Essential. Toon Boom Harmony Premium is the studio choice for TV cut-out rigs. Duik is the free rigging toolkit if you already use After Effects. Rive is the pick when the rig must react to user input inside an app.
Quick picks by job
| If you need | Use |
|---|---|
| Best value for character animation in video | Moho Pro |
| Game characters in Unity, Unreal or Godot | Spine Professional |
| Studio cut-out animation for TV | Toon Boom Harmony Premium |
| Free rigging inside After Effects | Duik |
| Rigs that react to users in apps and websites | Rive |
| Rigged mascots in app UI, with open JSON files and AI tools | ExodeUI |
| Free and open source | Blender Grease Pencil or OpenToonz |
Side-by-side comparison
| Tool | IK | Price model | Best output |
|---|---|---|---|
| Moho Pro | Yes, plus Smart Bones | One-time ($399.99; Debut $59.99) | Video |
| Spine | Professional only | One-time licence; Enterprise yearly | Game engine runtimes |
| Toon Boom Harmony | Yes (Premium) | Subscription | TV and film |
| After Effects + Duik | Yes | Duik free; After Effects subscription | Video |
| Cartoon Animator | IK/FK motion editing | Paid, free trial | Video |
| Rive | IK constraint | Free plan; paid from $9/seat/month | App and web runtimes |
| ExodeUI | IK constraint, FK/IK chains | Free plan; $5/month billed yearly | App and web runtimes |
| Blender Grease Pencil | IK constraint on armatures | Free, open source | Video |
| OpenToonz | Skeleton tool IK mode | Free, open source | Video |
How we compared them
- A real bone system with inverse kinematics, confirmed in the vendor's own docs
- How easy it is to switch between posing with IK and fine-tuning with FK
- Mesh or vector deformation so joints bend without breaking
- Where the rig can go: video render, game engine or app runtime
- Price, including free and one-time options
The 9 best 2D rigging tools with IK and FK
1. Moho Pro
Best for: Independent animators and small studios rigging characters for video
- Platforms
- Windows, macOS
- Price
- Moho Pro 14 $399.99 one-time; Moho Debut 14 $59.99
- Output
- Rendered video and image sequences
Moho is built around bones. Its features page describes forward and inverse kinematics, target bones, and Smart Bones, which drive corrective shapes so joints bend cleanly and can also act as control levers for faces and hands. Moho 14 adds Bone Dynamics on rotation, scale and translation for follow-through. For many solo animators it is the fastest way to a professional cut-out rig.
Pros and cons
- FK and IK with target bones
- Smart Bones for clean joints and facial controls
- One-time price, with a low-cost Debut edition
- Rendered output, no game or app runtime
- Interface takes time to learn
- Debut is limited compared with Pro
2. Spine (Esoteric Software)
Best for: Game studios that need skeletal characters in a game engine
- Platforms
- Windows, macOS, Linux
- Price
- Essential and Professional one-time licences; Enterprise yearly for businesses with $500,000+ revenue
- Output
- Animation data and atlases for Spine runtimes in game engines
Spine is the most widely used 2D skeletal tool in games. Its IK constraints rotate one or two bones so the tip reaches a target, which is how most limbs are controlled. Note the tiers: Spine's user guide says IK constraints are not available in Spine Essential, so you need Professional for IK. Businesses with $500,000 or more in annual revenue must buy Enterprise.
Pros and cons
- Mature runtimes for major game engines
- One- and two-bone IK, plus meshes and weights in Professional
- Large community and examples
- IK requires Professional, not Essential
- Enterprise licence required above $500,000 revenue
- Aimed at games, not video or UI
3. Toon Boom Harmony Premium
Best for: Studios producing cut-out animation for TV and film
- Platforms
- Windows, macOS
- Price
- Subscription; Advanced and Premium tiers
- Output
- Rendered video for production pipelines
Harmony is the industry tool for 2D production. Toon Boom positions Premium for sophisticated cut-out rigs, and its Premium documentation covers inverse kinematics alongside deformers. The Skeleton Controller lets one animation cycle drive characters that share a skeleton. It is the strongest choice for teams, and more than a solo animator usually needs.
Pros and cons
- Production-proven for TV
- IK, deformers and node-based rigging in Premium
- Reuse cycles across characters with the Skeleton Controller
- Subscription pricing
- Steep learning curve
- Rigging features vary by tier
4. Adobe After Effects + Duik
Best for: Motion designers who already animate in After Effects
- Platforms
- Windows, macOS (inside After Effects)
- Price
- Duik is free and open source; After Effects is a subscription
- Output
- Rendered video; simple rigs can export to Lottie
Duik is the rigging and animation toolkit most After Effects animators use. It adds bones, IK controllers and automations such as walk cycles, blinks and springs. If you already pay for After Effects, it is the cheapest route to IK character rigs for explainer videos and ads.
Pros and cons
- Free and open source
- Works in a tool many designers already know
- Automations speed up walks and secondary motion
- Needs an After Effects subscription
- Rigs built on expressions can be slow and rarely survive Lottie export
- Not for games or interactive apps
5. Cartoon Animator (Reallusion)
Best for: Fast character animation from PSD or vector artwork
- Platforms
- Windows, macOS
- Price
- Paid; free trial available
- Output
- Rendered video; pipelines to After Effects
Cartoon Animator turns layered artwork into rigged characters quickly and offers IK/FK motion editing, plus libraries of motions you can apply. It suits explainer video teams who want results quickly more than full manual control.
Pros and cons
- Very fast setup from PSD and vector files
- IK/FK motion editing
- Motion libraries and templates
- Less control than Moho or Harmony
- Video output only
- Paid add-ons for some content
6. Rive
Best for: Characters and mascots that react to users in apps, websites and games
- Platforms
- Browser, desktop
- Price
- Free plan (exports show a Rive splash screen); paid from $9 per seat per month
- Output
- .riv files for open-source runtimes on web, iOS, Android, Flutter and more
Rive has bones and an IK constraint, and pairs them with state machines, so a rigged character can look at the cursor, react to taps or follow app data at runtime. That is the key difference from video tools: the rig ships inside the product.
Pros and cons
- Bones, IK constraint and meshes
- State machines drive the rig at runtime
- Runtimes for many platforms
- Free exports show a splash screen
- Not built for long-form video
- Learning curve for state machines
7. ExodeUI
Best for: Rigged characters and mascots that run inside apps and websites
- Platforms
- Browser, desktop
- Price
- Free Community plan; Professional $5/month billed yearly
- Output
- One open .exode JSON file played by runtimes for React, Vue, Svelte, Angular, Solid, React Native, SwiftUI and Flutter
ExodeUI has a Bone tool, bone binding with weight painting and numeric weights, skinning on paths and meshes, and an IK constraint with per-bone angle limits, damping and stretch limits. Bone chains can run in FK or IK mode, and presets add walk, run and breathing cycles. Rigs sit next to state machines and spring physics, so a character can react to app state at runtime, and the MCP server lets AI coding tools build and adjust rigs too.
Pros and cons
- Bones, weights, meshes and an IK constraint with angle and stretch limits
- State machines and springs drive the rig at runtime
- Open JSON file that developers and AI agents can edit
- Free plan
- Newer than Spine or Moho, with fewer rigging tutorials
- Not a video production tool
- Test bone playback on each runtime you target
8. Blender (Grease Pencil)
Best for: Free 2D character animation with 3D-grade rigging
- Platforms
- Windows, macOS, Linux
- Price
- Free and open source
- Output
- Rendered video
Grease Pencil objects can be bound to armatures, and Blender's IK constraint works on them, so you get proper FK and IK rigging for 2D drawings at no cost. The trade-off is Blender's complexity: it is a full 3D suite.
Pros and cons
- Completely free
- Powerful armatures, constraints and drivers
- Mix 2D and 3D in one scene
- Steep learning curve
- Rigging workflow comes from 3D
- Video output only
9. OpenToonz
Best for: Free cut-out and traditional animation
- Platforms
- Windows, macOS, Linux
- Price
- Free and open source
- Output
- Rendered video
OpenToonz's Skeleton tool has three modes: Build Skeleton, Animate (FK) and Inverse Kinematics. It is a capable free option for cut-out characters, with the interface quirks of a studio tool.
Pros and cons
- Free and open source
- Skeleton tool with an IK mode
- Also strong for traditional animation
- Dated, complex interface
- Fewer tutorials than Blender
- No game or app runtime
You have read the list. The one we make is one click away.
Free Community plan. One open .exode file that runs in React, Vue, Svelte, Angular, Solid, React Native, SwiftUI and Flutter.
Also worth a look
FK vs IK in 2D rigging
Forward kinematics (FK) rotates a chain from the root out: shoulder, then elbow, then wrist. It gives natural arcs and is best for swinging arms and overlapping motion. Inverse kinematics (IK) works from the end: you place the hand or foot and the tool solves the joints. It is best for feet that must stay planted and hands that hold things. Good rigs let you use both, and switch between them.
How to choose
Choose by output first, then by budget.
- Video and TV: Moho, Toon Boom Harmony, Cartoon Animator, or After Effects with Duik
- Games: Spine Professional, or a game engine's own 2D tools
- Apps and websites that react to users: Rive or ExodeUI
- No budget: Blender Grease Pencil or OpenToonz