ExodeUI

EXODEUI DESKTOP

A little space for good ideas.

Choose your platform to get the official ExodeUI installer.

ER
Elena RostovaDownloaded Desktop App

Staff Product Designer · SaaS Studio · 2m ago

“Exported our gesture state machine to React Native worklets in under 5 minutes.”

Verified switch
Live Download
Elena RostovaElena Rostova(Berlin)downloaded ExodeUI for macOS (Apple Silicon)2m ago
Figma Migration
Devon K.Devon K.(Senior Mobile Lead):“Finally moving our team away from Figma Smart Animate. Having true interruptible 120 FPS spring physics on touch gestures is night and day.”5m ago
Living Canvas
Lucas SilvaLucas Silvapublished new interaction: Dynamic Island morphing state machine9m ago
Live Download
Alexander KleinAlexander Klein(Amsterdam)downloaded ExodeUI for Windows (x64)12m ago
Rive Alternative
Julian M.Julian M.(iOS Engineer):“Uninstalled Rive for our app. Direct Swift and Reanimated worklet export with zero 2.4MB WASM bundle bloat is the future.”18m ago
Community Pulse
User1,490+ active developerscompiled 840+ second-order spring machines todayLive
Design Systems
Priya PatelPriya Patel(Design System Lead):“W3C DTCG motion tokens compiled across React, iOS, and Kotlin with zero manual translation tax. Huge time saver.”24m ago
Live Download
Marcus ChenMarcus Chen(Singapore)downloaded ExodeUI for macOS (Apple Silicon)29m ago
Compiled to React
Sarah LinSarah Linexported tactile spring sheet to React Native Reanimated 334m ago
Live Download
Elena RostovaElena Rostova(Berlin)downloaded ExodeUI for macOS (Apple Silicon)2m ago
Figma Migration
Devon K.Devon K.(Senior Mobile Lead):“Finally moving our team away from Figma Smart Animate. Having true interruptible 120 FPS spring physics on touch gestures is night and day.”5m ago
Living Canvas
Lucas SilvaLucas Silvapublished new interaction: Dynamic Island morphing state machine9m ago
Live Download
Alexander KleinAlexander Klein(Amsterdam)downloaded ExodeUI for Windows (x64)12m ago
Rive Alternative
Julian M.Julian M.(iOS Engineer):“Uninstalled Rive for our app. Direct Swift and Reanimated worklet export with zero 2.4MB WASM bundle bloat is the future.”18m ago
Community Pulse
User1,490+ active developerscompiled 840+ second-order spring machines todayLive
Design Systems
Priya PatelPriya Patel(Design System Lead):“W3C DTCG motion tokens compiled across React, iOS, and Kotlin with zero manual translation tax. Huge time saver.”24m ago
Live Download
Marcus ChenMarcus Chen(Singapore)downloaded ExodeUI for macOS (Apple Silicon)29m ago
Compiled to React
Sarah LinSarah Linexported tactile spring sheet to React Native Reanimated 334m ago

Looking for Intel Mac or other builds? Explore the web studio or check all download options.

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Core Concepts/ˈmoʊ.ʃən dɪˈvɛl.əp.mənt ɪnˈvaɪ.rən.mənt/

Motion Development Environment (MDE)

Canonical Definition

A unified engineering suite that bridges visual vector animation authoring with real-time physics engines and multi-platform production code compilation.

Detailed Explanation & Context

A Motion Development Environment (MDE) is a specialized category of digital product tooling that eliminates the gap between design prototypes and production code. In a traditional workflow, designers create passive keyframe animations in canvas tools, and developers manually code CSS or JavaScript transitions to match. An MDE combines visual drawing and timeline tools with an executable state machine and physics runtime, compiling interactions directly into production React JSX, SwiftUI views, and Flutter widgets.

Mathematical Model / Governing FormulaCanvas Artboard + State Machine AST + Physics Solver → Native Component Output

Key Takeaways

  • Eliminates the "translation tax" where developers spend days manually recoding Figma prototypes.
  • Executes second-order harmonic spring physics on the visual canvas rather than arbitrary duration timers.
  • Compiles directly to native code without third-party webviews or heavy WebAssembly players.
Implementation Syntax (JSX)
// MDE Component Output
import { useExodeMachine } from '@exodeui/react';

export function LivingButton() {
  const [state, send] = useExodeMachine('button_state.exode');
  return <button onPointerEnter={() => send('HOVER')}>{state.label}</button>;
}

Apply Motion Development Environment (MDE) in Your Application

ExodeUI makes modern motion engineering effortless. Design visually and compile clean, accessible components directly to production.