apply_behavior_preset
Applies a behavior preset to an object. Supports 60+ editor-parity preset IDs (magnetic_spring, proximity_field, vortex_suction, paper_fold, float_motion, text_typewriter, text_matrix, particle_emitter, graph_path_draw, ...) plus legacy style presets Glassmorphism/Fluid/NeonGlow.
apply_behavior_preset is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to applies a behavior preset to an object. supports 60+ editor-parity preset ids (magnetic_spring, proximity_field, vortex_suction, paper_fold, float_motion, text_typewriter, text_matrix, particle_emitter, graph_path_draw, ...) plus legacy style presets glassmorphism/fluid/neonglow.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
"Use apply_behavior_preset to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| objectId | string | Yes | The objectId parameter for apply_behavior_preset. |
| path | string | Yes | The path parameter for apply_behavior_preset. |
| preset | string | Yes | Preset ID from the editor behaviorPresets catalog or a legacy name |
| settings | object | Optional | Optional overrides merged into the preset's default settings |
More State Machines & Logic Tools
Build & Review Motion Visually
Let Claude or Cursor run apply_behavior_preset, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.