Artboards & Vector Canvas · MCP Tool
bind_bones_to_shape
Binds existing bone IDs to a shape for skeletal deformation.
Tool Overview & Agent Execution
bind_bones_to_shape is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to binds existing bone ids to a shape for skeletal deformation.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use bind_bones_to_shape to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| bindOffset | object | Optional | The bindOffset parameter for bind_bones_to_shape. |
| boneIds | array | Yes | Array of bone IDs to bind |
| ellipseSegments | number | Optional | The ellipseSegments parameter for bind_bones_to_shape. |
| maxSegmentLength | number | Optional | The maxSegmentLength parameter for bind_bones_to_shape. |
| path | string | Yes | The path parameter for bind_bones_to_shape. |
| shapeId | string | Yes | The shapeId parameter for bind_bones_to_shape. |
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add_object
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add_screen
Adds a screen to a project (a single-artboard file becomes multi-screen). Blank screens match the active screen's size/background and get an onLoad animation in an entry state, like the editor's; or pass duplicateFrom to copy an existing screen. Wire navigation with add_object_interaction action 'Navigate Artboard'.
add_shadow
Adds a drop shadow or inner shadow to an object.
Build & Review Motion Visually
Let Claude or Cursor run bind_bones_to_shape, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.