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Artboards & Vector Canvas · MCP Tool

bind_bones_to_shape

Binds existing bone IDs to a shape for skeletal deformation.

Tool Overview & Agent Execution

bind_bones_to_shape is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to binds existing bone ids to a shape for skeletal deformation.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.

Example Prompt for Claude Code & Cursor

Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:

prompt
"Use bind_bones_to_shape to configure the motion properties in my active .exode workspace"

Tool Parameters & Input Schema

ParameterTypeRequiredDescription
bindOffsetobjectOptionalThe bindOffset parameter for bind_bones_to_shape.
boneIdsarrayYesArray of bone IDs to bind
ellipseSegmentsnumberOptionalThe ellipseSegments parameter for bind_bones_to_shape.
maxSegmentLengthnumberOptionalThe maxSegmentLength parameter for bind_bones_to_shape.
pathstringYesThe path parameter for bind_bones_to_shape.
shapeIdstringYesThe shapeId parameter for bind_bones_to_shape.

More Artboards & Vector Canvas Tools

Build & Review Motion Visually

Let Claude or Cursor run bind_bones_to_shape, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.