Animation & Physics · MCP Tool
duplicate_animation
Copies an animation with a new name.
Tool Overview & Agent Execution
duplicate_animation is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to copies an animation with a new name.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use duplicate_animation to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| animationId | string | Yes | The animationId parameter for duplicate_animation. |
| newName | string | Optional | The newName parameter for duplicate_animation. |
| path | string | Yes | The path parameter for duplicate_animation. |
More Animation & Physics Tools
add_animation
RECOMMENDED PRIMARY MOTION PRIMITIVE: Adds an animation object with multi-track keyframes. Preferred over heavy effects for 60fps performance and zero filter memory bloat.
add_code_animation
Adds procedural motion to a normal object: `function animate(t, o, params, ctx)` runs every frame; set o.x/o.y/o.rotation/o.skewX/o.skewY (added), o.scale/o.scaleX/o.scaleY/o.opacity (multiplied), o.text, o.color. Offsets apply to the object's static transform and override its keyframed transform, so to combine with keyframes put the keyframes on a parent Frame (not a Group, which re-centres on its moving child). Use for orbits, wobble, noise drift, counters and seamless loops while the object stays editable.
add_custom_effect
Attaches drawing code to an object: `function render(ctx, env)` runs every frame and paints into the object's box (origin at its centre; env has width, height, time, params, inputs, pointer). Use for generative motion: particles, flow fields, metaballs, procedural type, 3D projection, textures. Put full-bleed pieces on an artboard-sized Rectangle. Code is syntax-checked and linted for minifier and determinism problems. See get_motion_skill { topic: 'effect-code' }.
add_effect
Adds a visual effect to an object (blur, backdropBlur, glow, dropShadow, innerShadow, etc.). ⚠️ PERFORMANCE & MEMORY NOTICE: Visual effects cause heavy GPU/canvas rasterization filter passes and high memory consumption during animation. NEVER use effects as a substitute for motion, states, or interactions. Always build dynamic behaviors using (1) Animations (animate_properties, create_timeline), (2) State Variables (add_input, bind_variable), and (3) Project / Interaction Rules (add_object_interaction, setup_project_rules). Use add_effect sparingly for subtle static aesthetic styling only.
Build & Review Motion Visually
Let Claude or Cursor run duplicate_animation, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.