State Machines & Logic · MCP Tool
edit_state
Updates a state machine state (supports loop, speed, onEntry, onExit actions).
Tool Overview & Agent Execution
edit_state is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to updates a state machine state (supports loop, speed, onentry, onexit actions).. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use edit_state to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| path | string | Yes | The path parameter for edit_state. |
| stateId | string | Yes | The stateId parameter for edit_state. |
| updates | object | Yes | The updates parameter for edit_state. |
More State Machines & Logic Tools
add_behavior
Adds a behavioral sensor (Proximity, Magnetic, Fluid, Sticky, etc) to an object for interactive motion.
add_flow_rule
RECOMMENDED SEQUENCING PRIMITIVE: Adds an animation flow/sequencer rule to orchestrate multi-step transitions and state-driven animations without raster effects.
add_input
RECOMMENDED STATE MACHINE PRIMITIVE: Adds a reactive input variable (Boolean, Number, Trigger, Text) to the state machine to model component states without heavy raster effects.
add_input_variable
RECOMMENDED STATE MACHINE PRIMITIVE (Alias for add_input): Adds a reactive state machine variable to cleanly drive interactive states.
Build & Review Motion Visually
Let Claude or Cursor run edit_state, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.