State Machines & Logic · MCP Tool
list_object_interactions
Lists all interaction rules on an object.
Tool Overview & Agent Execution
list_object_interactions is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to lists all interaction rules on an object.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use list_object_interactions to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| objectId | string | Yes | The objectId parameter for list_object_interactions. |
| path | string | Yes | The path parameter for list_object_interactions. |
More State Machines & Logic Tools
add_behavior
Adds a behavioral sensor (Proximity, Magnetic, Fluid, Sticky, etc) to an object for interactive motion.
add_flow_rule
RECOMMENDED SEQUENCING PRIMITIVE: Adds an animation flow/sequencer rule to orchestrate multi-step transitions and state-driven animations without raster effects.
add_input
RECOMMENDED STATE MACHINE PRIMITIVE: Adds a reactive input variable (Boolean, Number, Trigger, Text) to the state machine to model component states without heavy raster effects.
add_input_variable
RECOMMENDED STATE MACHINE PRIMITIVE (Alias for add_input): Adds a reactive state machine variable to cleanly drive interactive states.
Build & Review Motion Visually
Let Claude or Cursor run list_object_interactions, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.