Generative Motion Engineering

AI Motion Prompt Library

Prompt templates engineered for Aura AI, Zion AI, and modern LLMs to generate calibrated spring physics, state machine logic, and native platform worklets.

Aura AI • Spring PhysicsAura AI Motion v2.4

Tactile Mobile Checkout Confirmation Spring

Synthesize a second-order spring physics profile for an e-commerce checkout confirmation dialog. Element is a floating modal (340x480px, mass approx 1.2). The recoil must feel crisp, tactile, and premium with less than 5% overshoot. Return the stiffness, damping, and mass coefficients, along with matching haptic feedback pattern for iOS Taptic Engine.
Zion AI • PerformanceZion AI Inspector

Cumulative Layout Shift (CLS) & GPU Budget Audit

Analyze the provided component hierarchy for potential Cumulative Layout Shift during a bottom sheet gesture expansion. Identify which container layers should be promoted to GPU compositing layers (will-change: transform) to guarantee 120 FPS on Apple ProMotion displays without triggering expensive browser reflows.
Aura AI • State MachinesAura AI Motion v2.4

Multi-State Authentication Button with Error Shake

Generate a deterministic 4-state visual state machine for an authentication submit button: ['idle', 'submitting', 'success', 'error']. On error, trigger a rapid horizontal harmonic shake (frequency 18Hz, decay in 350ms). On success, morph button width into a circular checkmark with spring recoil. Export as declarative ExodeUI AST JSON.
Aura AI • Motion TokensAura AI Tokenizer

Enterprise Design System Motion Token Hierarchy

Draft a complete W3C Design Tokens Community Group (DTCG) motion token taxonomy for an enterprise design system. Include scale categories: ['instant', 'snappy', 'deliberate', 'spacious']. Provide cubic bezier curves and harmonic spring objects for each, with direct mappings to SwiftUI, Jetpack Compose, and Tailwind CSS variables.
Motion Compiler • Code ExportExodeUI Motion Compiler

Interruptible Drag-to-Dismiss Worklet Generator

Convert a visual card swipe gesture into idiomatic React Native Reanimated 3 worklets. Ensure velocity tracking runs exclusively on the native UI thread using Gesture.Pan(). When gesture velocity exceeds 1000 px/s, throw card with inertia decay; otherwise snap back to (0,0) with stiffness: 400, damping: 28.