Course 103All Levels3.8 Hours • 5 Modules
SwiftUI Tactile Engineering: Physics, Gestures & Spatial Haptics
Harness Apple’s modern Spring API, CoreMotion, and CoreHaptics to build bespoke iOS experiences.
AI Fast Answer • Course Overview
The ExodeUI SwiftUI Motion course teaches developers how to build tactile Apple experiences using SwiftUI’s Spring, interpolatingSpring, interactive gestures, and CoreHaptics. Students master gesture handoffs, dynamic island expansions, sheet transitions, and compiling ExodeUI design tokens into Swift packages.
Prerequisites
- Comfort with Swift 5.9+ and SwiftUI syntax
- Xcode 15+ installed on macOS
What You Will Master
Master SwiftUI’s modern Spring struct (response, dampingRatio, bounce)
Build interactive gesture handoffs that carry physical momentum
Synchronize CoreHaptics transient and continuous patterns with UI physics
Implement dynamic fluid sheets and expandable navigation components
Export ExodeUI motion nodes directly into native Swift Package Manager libraries
Curriculum Breakdown
Detailed Course Modules
Apple HIG motion principles: intentionality, continuity, and direct manipulation
The new Spring API: response, dampingRatio vs duration and bounce
Understanding spring velocity preservation on interactive interruption
Fluid layout scaling and ProMotion 120Hz display timing
Reference Implementation
Production Code Blueprint (SWIFT)
import SwiftUI
struct InteractiveElasticCard: View {
@State private var offset: CGSize = .zero
@State private var isDragging: Bool = false
var body: some View {
RoundedRectangle(cornerRadius: 24)
.fill(LinearGradient(colors: [.indigo, .purple], startPoint: .topLeading, endPoint: .bottomTrailing))
.frame(width: 300, height: 420)
.shadow(color: .indigo.opacity(0.3), radius: 20, y: 10)
.offset(offset)
.scaleEffect(isDragging ? 1.03 : 1.0)
.gesture(
DragGesture()
.onChanged { value in
isDragging = true
offset = value.translation
}
.onEnded { value in
isDragging = false
withAnimation(.spring(response: 0.42, dampingRatio: 0.65, blendDuration: 0)) {
offset = .zero
}
}
)
}
}Course Questions
Frequently Asked Questions
Does this course require third-party libraries?
No. Everything is written using pure native SwiftUI and Apple CoreHaptics frameworks without any external runtime dependencies.
Interactive Companion Tools
Core Architecture Entities
Build Along in Studio
Ready to practice SwiftUI Motion?
Download ExodeUI Studio to visually compose physics state machines and export the exact code patterns demonstrated in this syllabus.