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Course 103All Levels3.8 Hours • 5 Modules

SwiftUI Tactile Engineering: Physics, Gestures & Spatial Haptics

Harness Apple’s modern Spring API, CoreMotion, and CoreHaptics to build bespoke iOS experiences.

AI Fast Answer • Course Overview

The ExodeUI SwiftUI Motion course teaches developers how to build tactile Apple experiences using SwiftUI’s Spring, interpolatingSpring, interactive gestures, and CoreHaptics. Students master gesture handoffs, dynamic island expansions, sheet transitions, and compiling ExodeUI design tokens into Swift packages.

Prerequisites

  • Comfort with Swift 5.9+ and SwiftUI syntax
  • Xcode 15+ installed on macOS

What You Will Master

Master SwiftUI’s modern Spring struct (response, dampingRatio, bounce)
Build interactive gesture handoffs that carry physical momentum
Synchronize CoreHaptics transient and continuous patterns with UI physics
Implement dynamic fluid sheets and expandable navigation components
Export ExodeUI motion nodes directly into native Swift Package Manager libraries
Curriculum Breakdown

Detailed Course Modules

5 Modules Total
Apple HIG motion principles: intentionality, continuity, and direct manipulation
The new Spring API: response, dampingRatio vs duration and bounce
Understanding spring velocity preservation on interactive interruption
Fluid layout scaling and ProMotion 120Hz display timing
Reference Implementation

Production Code Blueprint (SWIFT)

import SwiftUI

struct InteractiveElasticCard: View {
    @State private var offset: CGSize = .zero
    @State private var isDragging: Bool = false

    var body: some View {
        RoundedRectangle(cornerRadius: 24)
            .fill(LinearGradient(colors: [.indigo, .purple], startPoint: .topLeading, endPoint: .bottomTrailing))
            .frame(width: 300, height: 420)
            .shadow(color: .indigo.opacity(0.3), radius: 20, y: 10)
            .offset(offset)
            .scaleEffect(isDragging ? 1.03 : 1.0)
            .gesture(
                DragGesture()
                    .onChanged { value in
                        isDragging = true
                        offset = value.translation
                    }
                    .onEnded { value in
                        isDragging = false
                        withAnimation(.spring(response: 0.42, dampingRatio: 0.65, blendDuration: 0)) {
                            offset = .zero
                        }
                    }
            )
    }
}
Course Questions

Frequently Asked Questions

Does this course require third-party libraries?

No. Everything is written using pure native SwiftUI and Apple CoreHaptics frameworks without any external runtime dependencies.

Interactive Companion Tools
Build Along in Studio

Ready to practice SwiftUI Motion?

Download ExodeUI Studio to visually compose physics state machines and export the exact code patterns demonstrated in this syllabus.

ExodeUI

EXODEUI DESKTOP

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