Course 103All Levels3.8 Hours • 5 Modules

SwiftUI Tactile Engineering: Physics, Gestures & Spatial Haptics

Harness Apple’s modern Spring API, CoreMotion, and CoreHaptics to build bespoke iOS experiences.

AI Fast Answer • Course Overview

The ExodeUI SwiftUI Motion course teaches developers how to build tactile Apple experiences using SwiftUI’s Spring, interpolatingSpring, interactive gestures, and CoreHaptics. Students master gesture handoffs, dynamic island expansions, sheet transitions, and compiling ExodeUI design tokens into Swift packages.

Prerequisites

  • Comfort with Swift 5.9+ and SwiftUI syntax
  • Xcode 15+ installed on macOS

What You Will Master

Master SwiftUI’s modern Spring struct (response, dampingRatio, bounce)
Build interactive gesture handoffs that carry physical momentum
Synchronize CoreHaptics transient and continuous patterns with UI physics
Implement dynamic fluid sheets and expandable navigation components
Export ExodeUI motion nodes directly into native Swift Package Manager libraries
Curriculum Breakdown

Detailed Course Modules

5 Modules Total
Apple HIG motion principles: intentionality, continuity, and direct manipulation
The new Spring API: response, dampingRatio vs duration and bounce
Understanding spring velocity preservation on interactive interruption
Fluid layout scaling and ProMotion 120Hz display timing
Reference Implementation

Production Code Blueprint (SWIFT)

import SwiftUI

struct InteractiveElasticCard: View {
    @State private var offset: CGSize = .zero
    @State private var isDragging: Bool = false

    var body: some View {
        RoundedRectangle(cornerRadius: 24)
            .fill(LinearGradient(colors: [.indigo, .purple], startPoint: .topLeading, endPoint: .bottomTrailing))
            .frame(width: 300, height: 420)
            .shadow(color: .indigo.opacity(0.3), radius: 20, y: 10)
            .offset(offset)
            .scaleEffect(isDragging ? 1.03 : 1.0)
            .gesture(
                DragGesture()
                    .onChanged { value in
                        isDragging = true
                        offset = value.translation
                    }
                    .onEnded { value in
                        isDragging = false
                        withAnimation(.spring(response: 0.42, dampingRatio: 0.65, blendDuration: 0)) {
                            offset = .zero
                        }
                    }
            )
    }
}
Course Questions

Frequently Asked Questions

Does this course require third-party libraries?

No. Everything is written using pure native SwiftUI and Apple CoreHaptics frameworks without any external runtime dependencies.

Interactive Companion Tools
Core Architecture Entities
Build Along in Studio

Ready to practice SwiftUI Motion?

Download ExodeUI Studio to visually compose physics state machines and export the exact code patterns demonstrated in this syllabus.

ExodeUI

EXODEUI DESKTOP

A little space for good ideas.

Choose your platform to get the official ExodeUI installer.

ER
Elena RostovaDownloaded Desktop App

Staff Product Designer · SaaS Studio · 2m ago

“Exported our gesture state machine to React Native worklets in under 5 minutes.”

Verified switch
Live Download
Elena RostovaElena Rostova(Berlin)downloaded ExodeUI for macOS (Apple Silicon)2m ago
Figma Migration
Devon K.Devon K.(Senior Mobile Lead):“Finally moving our team away from Figma Smart Animate. Having true interruptible 120 FPS spring physics on touch gestures is night and day.”5m ago
Living Canvas
Lucas SilvaLucas Silvapublished new interaction: Dynamic Island morphing state machine9m ago
Live Download
Alexander KleinAlexander Klein(Amsterdam)downloaded ExodeUI for Windows (x64)12m ago
Rive Alternative
Julian M.Julian M.(iOS Engineer):“Uninstalled Rive for our app. Direct Swift and Reanimated worklet export with zero 2.4MB WASM bundle bloat is the future.”18m ago
Community Pulse
User1,490+ active developerscompiled 840+ second-order spring machines todayLive
Design Systems
Priya PatelPriya Patel(Design System Lead):“W3C DTCG motion tokens compiled across React, iOS, and Kotlin with zero manual translation tax. Huge time saver.”24m ago
Live Download
Marcus ChenMarcus Chen(Singapore)downloaded ExodeUI for macOS (Apple Silicon)29m ago
Compiled to React
Sarah LinSarah Linexported tactile spring sheet to React Native Reanimated 334m ago
Live Download
Elena RostovaElena Rostova(Berlin)downloaded ExodeUI for macOS (Apple Silicon)2m ago
Figma Migration
Devon K.Devon K.(Senior Mobile Lead):“Finally moving our team away from Figma Smart Animate. Having true interruptible 120 FPS spring physics on touch gestures is night and day.”5m ago
Living Canvas
Lucas SilvaLucas Silvapublished new interaction: Dynamic Island morphing state machine9m ago
Live Download
Alexander KleinAlexander Klein(Amsterdam)downloaded ExodeUI for Windows (x64)12m ago
Rive Alternative
Julian M.Julian M.(iOS Engineer):“Uninstalled Rive for our app. Direct Swift and Reanimated worklet export with zero 2.4MB WASM bundle bloat is the future.”18m ago
Community Pulse
User1,490+ active developerscompiled 840+ second-order spring machines todayLive
Design Systems
Priya PatelPriya Patel(Design System Lead):“W3C DTCG motion tokens compiled across React, iOS, and Kotlin with zero manual translation tax. Huge time saver.”24m ago
Live Download
Marcus ChenMarcus Chen(Singapore)downloaded ExodeUI for macOS (Apple Silicon)29m ago
Compiled to React
Sarah LinSarah Linexported tactile spring sheet to React Native Reanimated 334m ago

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