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Physics & Math

Gesture Animation

Canonical Definition

Real-time animation driven continuously by touch gestures such as swipes, pinches, flings, and pans, maintaining 1:1 finger tracking.

Detailed Explanation & Context

Gesture animation binds interface element position and scale directly to touch and pointer events. In a high-performance gesture animation system, the element follows the user’s finger with zero noticeable latency, and upon release, inherits the instantaneous finger release velocity to settle smoothly via spring physics.

Mathematical Model / Governing FormulaRelease Velocity (px/s) → Initial Spring Velocity (v0) → Rest Position

Key Takeaways

  • Maintains 1:1 direct manipulation without cursor lag.
  • Seamlessly converts swipe velocity into spring momentum.
  • Prevents abrupt visual snapping when gestures terminate.
Implementation Syntax (JSX)
const bindGesture = useDrag(({ movement: [mx, my], velocity: [vx, vy] }) => {
  setSpring({ x: mx, y: my, immediate: true });
});

Apply Gesture Animation in Your Application

ExodeUI makes modern motion engineering effortless. Design visually and compile clean, accessible components directly to production.