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Category: Interactive Motion
Interactive Animation Tool for UI & Product Experiences
Traditional animation tools play back pre-recorded timelines. ExodeUI gives you an interactive canvas where animations react dynamically to cursor speed, touch gestures, and application states.
What is Interactive Animation in ExodeUI?
An interactive animation tool enables designers and engineers to create dynamic UI elements that respond in real time to user input, gestures, and system states. ExodeUI bridges visual animation design with executable interaction logic, providing a visual canvas that outputs production-ready interactive components.
Core Architecture
Why Engineers & Designers Choose ExodeUI
Design, logic and motion in one file that runs inside your app.
Gesture-First Architecture
Bind component states directly to pointer velocity, touch drags, and drag gestures with automatic momentum continuation.
Interruptible Motion
Never worry about jerky animation restarts. When user input interrupts an active transition, spring physics automatically smoothly redirects velocity.
Reactive Parameter Inputs
Drive animations with external variables like scroll offsets, network progress, cursor distance, or boolean props.
Multi-Framework Support
Export components ready for React, Vue, Svelte, React Native, and SwiftUI from a single interactive project.
Objective Evaluation
How ExodeUI Compares to Linear Timeline Software
Where ExodeUI is stronger, and what to weigh before you switch.
ExodeUI
- Full interruptibility — animations smoothly redirect when interrupted
- Native touch and pointer gesture integration with momentum
- Direct reactive state bindings without writing bespoke JS listeners
- Tiny code bundle that preserves Core Web Vitals
Linear Timeline Software
- Rigid keyframe timelines that must finish playing before resetting
- No concept of user velocity or spring dynamics
- Requires complex custom glue code to wire up with real app data
- Creates high input lag on low-end mobile devices
Developer Handoff
Using It in Your Code
Your app loads the compiled file through the ExodeUI runtime and talks to it through inputs and events.
import { ExodeUICanvas } from 'exodeui';
// Springs, states and timing live in the .exode file (designed in the
// editor). Your code passes inputs in and hears events back.
export function InteractiveToggle() {
return (
<ExodeUICanvas
src="/interactive_toggle.bexode"
inputs={{ active }}
onTrigger={(name) => console.log('ExodeUI event:', name)}
/>
);
}Got Questions?
Frequently Asked Questions
Build living components with real motion.
Start free in the browser or download the desktop app. Compile spring physics and state machines directly to React and SwiftUI.