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ExodeUI

EXODEUI DESKTOP

A little space for good ideas.

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Category: Interactive Motion

Interactive Animation Tool for UI & Product Experiences

Traditional animation tools play back pre-recorded timelines. ExodeUI gives you an interactive canvas where animations react dynamically to cursor speed, touch gestures, and application states.

What is Interactive Animation in ExodeUI?

An interactive animation tool enables designers and engineers to create dynamic UI elements that respond in real time to user input, gestures, and system states. ExodeUI bridges visual animation design with executable interaction logic, providing a visual canvas that outputs production-ready interactive components.

Core Architecture

Why Engineers & Designers Choose ExodeUI

Design, logic and motion in one file that runs inside your app.

Gesture-First Architecture

Bind component states directly to pointer velocity, touch drags, and drag gestures with automatic momentum continuation.

Core Architecture

Interruptible Motion

Never worry about jerky animation restarts. When user input interrupts an active transition, spring physics automatically smoothly redirects velocity.

Core Architecture

Reactive Parameter Inputs

Drive animations with external variables like scroll offsets, network progress, cursor distance, or boolean props.

Core Architecture

Multi-Framework Support

Export components ready for React, Vue, Svelte, React Native, and SwiftUI from a single interactive project.

Core Architecture

Objective Evaluation

How ExodeUI Compares to Linear Timeline Software

Where ExodeUI is stronger, and what to weigh before you switch.

The ExodeUI Architecture

ExodeUI

Strengths
  • Full interruptibility — animations smoothly redirect when interrupted
  • Native touch and pointer gesture integration with momentum
  • Direct reactive state bindings without writing bespoke JS listeners
  • Tiny code bundle that preserves Core Web Vitals
Compared with

Linear Timeline Software

Trade-offs
  • Rigid keyframe timelines that must finish playing before resetting
  • No concept of user velocity or spring dynamics
  • Requires complex custom glue code to wire up with real app data
  • Creates high input lag on low-end mobile devices

Developer Handoff

Using It in Your Code

Your app loads the compiled file through the ExodeUI runtime and talks to it through inputs and events.

import { ExodeUICanvas } from 'exodeui';

// Springs, states and timing live in the .exode file (designed in the
// editor). Your code passes inputs in and hears events back.
export function InteractiveToggle() {
  return (
    <ExodeUICanvas
      src="/interactive_toggle.bexode"
      inputs={{ active }}
      onTrigger={(name) => console.log('ExodeUI event:', name)}
    />
  );
}

Got Questions?

Frequently Asked Questions

Build living components with real motion.

Start free in the browser or download the desktop app. Compile spring physics and state machines directly to React and SwiftUI.

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