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Components & Assets · MCP Tool

add_bone_chain

Creates a parent-child bone chain and auto-binds to a shape for rigging.

Tool Overview & Agent Execution

add_bone_chain is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to creates a parent-child bone chain and auto-binds to a shape for rigging.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.

Example Prompt for Claude Code & Cursor

Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:

prompt
"Use add_bone_chain to configure the motion properties in my active .exode workspace"

Tool Parameters & Input Schema

ParameterTypeRequiredDescription
bindOffsetobjectOptionalOffset for bone binding
boneCountnumberOptionalNumber of bones to create (default: 2)
ellipseSegmentsnumberOptionalThe ellipseSegments parameter for add_bone_chain.
maxSegmentLengthnumberOptionalThe maxSegmentLength parameter for add_bone_chain.
modestringOptionalForward Kinematics or Inverse Kinematics (default: fk)
pathstringYesThe path parameter for add_bone_chain.
shapeIdstringYesID of the shape or group to rig

More Components & Assets Tools

Build & Review Motion Visually

Let Claude or Cursor run add_bone_chain, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.