Components & Assets · MCP Tool
add_bone_chain
Creates a parent-child bone chain and auto-binds to a shape for rigging.
Tool Overview & Agent Execution
add_bone_chain is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to creates a parent-child bone chain and auto-binds to a shape for rigging.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use add_bone_chain to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| bindOffset | object | Optional | Offset for bone binding |
| boneCount | number | Optional | Number of bones to create (default: 2) |
| ellipseSegments | number | Optional | The ellipseSegments parameter for add_bone_chain. |
| maxSegmentLength | number | Optional | The maxSegmentLength parameter for add_bone_chain. |
| mode | string | Optional | Forward Kinematics or Inverse Kinematics (default: fk) |
| path | string | Yes | The path parameter for add_bone_chain. |
| shapeId | string | Yes | ID of the shape or group to rig |
More Components & Assets Tools
Build & Review Motion Visually
Let Claude or Cursor run add_bone_chain, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.