Rive and ExodeUI solve a similar problem. Both let you design interactive animation visually, control it with a state machine, and play it in an app through a runtime that your code sends inputs to. Neither is a video tool.
Rive has been around longer. Its editor is mature, its runtimes are widely used, and there are many tutorials and community files. It is especially strong for illustrative vector animation, characters and game-like graphics. If your team already uses Rive and it works, there is little reason to switch.
ExodeUI focuses on interface components: buttons, toggles, loaders, onboarding screens and other UI that changes with state. It adds UI layout, spring physics and node-based logic alongside the state machine. Its file format is open, readable JSON, which developers can diff and AI coding tools can edit. Runtime packages cover React, Vue, Svelte, Angular, Solid, React Native, SwiftUI and Flutter, and an MCP server lets Claude Code or Cursor create and change animations from prompts.
ExodeUI is newer, with a smaller community and fewer tutorials, so check that the runtime you need does what you want before committing. The fairest test is to build the same small component in both tools and try it in your app.
Price can also decide it. ExodeUI has a free Community plan and Professional at $29 per month. Rive has a free plan and paid plans; check its pricing page for current details.