Components & Assets · MCP Tool
apply_bone_preset
Applies a bone animation preset (WalkCycle, RunCycle, IdleBreathe, SpringBounce, SineWave) to create keyframes.
Tool Overview & Agent Execution
apply_bone_preset is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to applies a bone animation preset (walkcycle, runcycle, idlebreathe, springbounce, sinewave) to create keyframes.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.
Example Prompt for Claude Code & Cursor
Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:
prompt
"Use apply_bone_preset to configure the motion properties in my active .exode workspace"Tool Parameters & Input Schema
| Parameter | Type | Required | Description |
|---|---|---|---|
| amplitude | number | Optional | Animation amplitude in degrees (default: 30) |
| boneIds | array | Yes | Bone IDs to animate |
| delay | number | Optional | Start delay in seconds (default: 0) |
| duration | number | Optional | Animation duration in seconds (default: 1.5) |
| easing | string | Optional | Easing function (default: easeInOutSine) |
| path | string | Yes | The path parameter for apply_bone_preset. |
| preset | string | Yes | The preset parameter for apply_bone_preset. |
More Components & Assets Tools
Build & Review Motion Visually
Let Claude or Cursor run apply_bone_preset, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.