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Components & Assets · MCP Tool

apply_bone_preset

Applies a bone animation preset (WalkCycle, RunCycle, IdleBreathe, SpringBounce, SineWave) to create keyframes.

Tool Overview & Agent Execution

apply_bone_preset is an official Exode MCP tool that allows AI coding assistants like Claude Code, Cursor, and Windsurf to applies a bone animation preset (walkcycle, runcycle, idlebreathe, springbounce, sinewave) to create keyframes.. It directly inspects and modifies local .exode JSON files with precision without manual UI tweaking.

Example Prompt for Claude Code & Cursor

Give this instruction to your AI coding agent to execute this tool on your active .exode workspace:

prompt
"Use apply_bone_preset to configure the motion properties in my active .exode workspace"

Tool Parameters & Input Schema

ParameterTypeRequiredDescription
amplitudenumberOptionalAnimation amplitude in degrees (default: 30)
boneIdsarrayYesBone IDs to animate
delaynumberOptionalStart delay in seconds (default: 0)
durationnumberOptionalAnimation duration in seconds (default: 1.5)
easingstringOptionalEasing function (default: easeInOutSine)
pathstringYesThe path parameter for apply_bone_preset.
presetstringYesThe preset parameter for apply_bone_preset.

More Components & Assets Tools

Build & Review Motion Visually

Let Claude or Cursor run apply_bone_preset, then fine-tune timing, spring physics, and export ready-to-ship code in ExodeUI.