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ExodeUI

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Objective Comparison

Lottie State Machines vs Rive

Lottie state machines vs Rive: dotLottie now adds states, inputs and events on top of Lottie playback, while Rive builds interactivity into its own editor and runtime. What each can do and when to pick it.

Updated October 2026

Direct Answer: How Do They Differ?

The Fundamental Architectural Difference

Lottie is no longer playback only. The .lottie (dotLottie) format adds state machines: states that play parts of a timeline, transitions with conditions, inputs and events your app sends, built visually in Lottie Creator and supported by every official dotLottie player. Rive goes further inside one editor, with state machine layers, data binding, scripting, bones and layouts. Pick dotLottie if you already have Lottie animations and need hover, click or multi-step states. Pick Rive if the interaction is the core of the design.

Side-by-Side Matrix

Feature & Capability Breakdown

DimensionLottie (dotLottie)RiveAdvantage
How states workPlayback states: play, loop or hold a segment of the timelineState machine layers that mix and blend animationsRive
Inputs and eventsBoolean, numeric, string and event inputs; events posted from app code; click and hover interactionsInputs, events and data binding to view modelsRive
LogicTransitions with guard conditions and actionsConditions, data binding and Luau scriptingRive
Where you build itLottie Creator (web), or JSON in the .lottie manifestThe Rive editor (browser and desktop)Tie
Existing animationsAdds states to Lottie files you already have, including After Effects exportsAnimations are made in RiveLottie (dotLottie)
PlayersReact, JavaScript, Vue, Svelte, Web Component, React Native, Flutter, iOS, Android, C/C++ (MIT)Web, React, React Native, iOS, Android, Flutter, C++, C# (MIT), plus Unity and Unreal guidesTie
ThemingDynamic themes for colours and styles at runtimeThrough data bindingTie
Character animationWhatever the source animation containsBones and meshes built into the editorRive
Cost to shipPlayers are free and open source; LottieFiles has free and paid plansFree exports play a Rive splash screen; Cadet ($9 per seat per month, yearly) removes itLottie (dotLottie)
Use Cases for Rive

When to Choose Rive

  • The interaction is the design: characters, games or controls that respond continuously to input.
  • You want to bind animation to live app data through view models.
  • You need bones, meshes or scripted behaviour.
  • Your team already works in the Rive editor.
Use Cases for Lottie (dotLottie)

When to Choose Lottie (dotLottie)

  • You already have Lottie or After Effects animations and want to add hover, click or multi-step states.
  • Your interactions are mostly "play this part, then that part" on an event.
  • You want open-source players with no export fees or splash screen.
  • You need runtime theming, such as dark mode or brand colours, from one file.

We make ExodeUI, a third option that adds UI layout and spring physics to state machines. For a wider list, see Rive alternatives

Direct Answers

Frequently Asked Questions

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