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Basics5 min readOctober 2026

What software do UI designers use for animation?

AI Fast Overview (Featured Answer)

A common stack is Figma for interface design and simple Smart Animate prototypes, After Effects for timeline-heavy motion and video, and Rive, Lottie or ExodeUI when the animation has to ship in an app. The right choice depends on whether the output is a prototype, a video or interactive production UI. We make ExodeUI.

Core Takeaways & Verification

  • Figma is where most UI layout and component design happens; Smart Animate covers simple transitions
  • After Effects is still the standard for timeline-heavy motion, illustration and video, often with Lottie for export
  • Rive and ExodeUI are for interactive UI that ships in code, with state machines and runtime packages
  • Lottie is a playback format and player, not a design tool
  • Most teams use two or three tools, not one, because design, motion study and delivery are different jobs

UI designers usually pick animation software by output. A prototype needs to be fast to change. A marketing video needs a full timeline. A button that reacts to app state needs a runtime. Those are different jobs, which is why one tool rarely covers all three well.

Figma is the default for interface design, components and handoff, and Smart Animate can tween between frames for a quick prototype. It is the fastest way to show a team how a transition should feel. It is not a full motion editor, and a Figma prototype is not the production runtime for an interactive component.

After Effects remains the standard for timeline-heavy work: illustration, title sequences, marketing motion and detailed easing. Designers often export playback assets from After Effects as Lottie through Bodymovin. That pipeline is strong for animation that only plays. It is a heavy way to build a button with several states, and the exported file does not contain app logic.

Rive is the established choice for interactive vector animation. You author artwork and a state machine in one editor, then play the file through runtimes for web, mobile and Flutter. Rive's free plan exports files with a Rive splash screen; paid plans remove it.

ExodeUI is a browser and desktop tool for interactive UI and animation. It combines a visual editor with state machines, spring physics, inputs and events, and stores the work in one open .exode JSON file. Runtime packages cover React, Vue, Svelte, Angular, Solid, React Native, SwiftUI and Flutter, and an MCP server lets AI coding tools create and edit animations from prompts. ExodeUI is newer than the established tools, so test the runtime you need. The Community plan is free; Professional is $29 per month.

Lottie sits beside these tools rather than replacing them. It is a file format and a set of players, and LottieFiles is a common place to preview and hand off the files. If the animation must respond to state, the designer needs a tool that authors that state, not just a player.

Frequently asked questions

Do UI designers need After Effects?

Not always. After Effects is worth learning for complex timeline motion, illustration and video. For component states and micro-interactions, a UI-focused tool is usually faster and produces something engineering can ship.

Can Figma export animation to code?

Figma can hand off layout and component structure, and prototypes can be reviewed, but a Figma prototype is not a production animation runtime. Shipping interactive motion usually means rebuilding it in code or in a tool with a runtime.

Is Lottie a design tool?

No. Lottie is a JSON playback format with players for web and mobile. Designers author the animation in another tool, often After Effects, and export it to Lottie.

What is the best tool for interactive UI animation?

Rive and ExodeUI are built for it. Rive has been established longer and has a mature runtime. ExodeUI focuses on product UI, spring physics and one open file across frameworks. We make ExodeUI, so compare both against your team's workflow.

Do UI designers need to code to animate?

No for authoring in a visual editor. Some code is usually needed to connect inputs and events to app state, even when the animation itself is designed visually. The amount depends on the runtime and the framework.

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